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View Code? Open in Web Editor NEWA UE5 game with portal mechanics similar to Valve's Portal
A UE5 game with portal mechanics similar to Valve's Portal
Currently the object holding component sets the target physics handle to a set offset from the player, this causes issues if the player is attempting to pass an object through a portal as the target location is behind the portal. The Fix for this is to raycast to "teleport" the holding object target location if needed.
Needs Raycast Through Portals
Currently Lumen Lighting doesn't work properly with scene capture components see this pull request for details on how to fix. Currently needs a custom build of UE5
Shoot a new ray from the exit portal in the correct orientation and location.
This will enable shooting raycast style weapons through portals and will make bringing objects through portals more smooth
When passing an object through a portal it currently doesn't appear on the other side if it is less than 1/2 way through. The fix for this is to create a copy of the mesh that is at the exit portal before the object gets teleported
see example in this video at 6:20
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