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A tile and sprite engine for CircuitPython.

License: MIT License

Python 100.00%
embedded circuitpython

circuitpython-stage's Introduction

Stage โ€“ a Tile and Sprite Engine

Stage is a library that lets you display tile grids and sprites on SPI-based RGB displays in CircuitPython. It is mostly made with video games in mind, but it can be useful in making any kind of graphical user interface too.

For performance reasons, a part of this library has been written in C and has to be compiled as part of the CircuitPython firmware as the _stage module. For memory saving reasons, it's best if this library is also included in the firmware, as a frozen module.

API Reference

The API reference is available at http://circuitpython-stage.readthedocs.io.

stage

stage

ugame

ugame

display

An initialized display, that can be used for creating Stage objects.

buttons

An instance of GamePad or other similar class, that has a get_pressed method for retrieving a bit mask of pressed buttons. That value can be then checked with & operator against the constants: K_UP, K_DOWN, K_LEFT, K_RIGHT, K_X, K_O and on some platforms also: K_START and K_SELECT.

audio

And instance of the Audio or other similar class, that has play, stop and mute methods.

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