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inconspicuous.framework's Issues

Nested contexts

I am making a spaceship game which currently doesn't use DI, but I have read about this framework and would like to use it. Some basic info about my game:

  • Each player has one ship.
  • Ships can be docked inside bigger ships.
  • Local co-op support.

I was thinking about making each ship a context - that way I could inject ship configuration, player input etc. to the ship's submodules (which are sub transforms of the ship). The ship may be nested when docked.
This does however not seem to be entirely achievable using Inconspicuous.
How would you use Inconspicuous in this case?

Examples do not work

There seems to be a problem with the included examples. Both examples' main context views are missing their script: "The referenced script on this Behaviour is missing!"
Adding either Main- or CustomContextView with selected context set to either MainContext or TestContext does not fix the problem.

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