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Your guide to Virtual Reality in the browser.

Home Page: https://webvr.rocks/

License: Creative Commons Zero v1.0 Universal

CSS 31.39% HTML 55.88% JavaScript 12.73%
webvr vr virtual-reality browser webvrrocks xr webxr webvr-rocks

webvrrocks's Introduction

WebVR Rocks

Your guide to Virtual Reality in the browser.

WebVR Rocks!

Installation

To install the Node dependencies:

npm install

Local development

To start the local development server:

npm start

Deployment

When commits land on the master branch of this repository, this project is automatically rebuilt and deployed to the production site, served by GitHub Pages (gh-pages branch of this repository), using a Travis CI + GitHub integration.

To trigger a manual deployment of the static pages to production:

npm run deploy

License

All code and content within this source-code repository is licensed under the Creative Commons Zero v1.0 Universal license (CC0 1.0 Universal; Public Domain Dedication).

You can copy, modify, distribute and perform this work, even for commercial purposes, all without asking permission.

For more information, refer to these following links:

webvrrocks's People

Contributors

321c4 avatar adarosecannon avatar caseyyee avatar cvan avatar darkwing avatar dependabot[bot] avatar diekus avatar dontcallmedom avatar himorin avatar jbyoshi avatar larsbergstrom avatar macdja38 avatar mattdesl avatar mkeblx avatar poshaughnessy avatar thetuvix avatar toji avatar

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webvrrocks's Issues

Optimize pjax requests so we use fetch only the inner `<main>`

When the SPA (JS + pjax + pushState) is used, we should be able to send a different response with only the HTML for the <main id="main"> content for the requested page. And make sure the server sends a Vary: X-Requested-With response for all the .html responses if request headers contain a X-Requested-With: PJAX header or X-PJAX: true header.

Add footer

Code of conduct
Contributing
License
Privacy Policy
Legal Notices

Add favicon/shortcut icon

  1. Create an icon (based on the logo) and place it in the img/ directory.

  2. Point to it in the manifest.json and in the <head> of layout.html:

    <link rel="shortcut icon" src="img/webvr-favicon.png">

Write a 5-minute guide on how to develop WebVR on Gear VR

Interesting tidbit from WebVR Slack #helps-and-bugs:

cozcinar [10:52 AM]
Hi All, does anyone has any idea how can I use gearVR touch button with the webvr-polyfills ?
Thanks

seanmcbeth [10:53 AM]
you add touchstart, touchmove, and touchend handlers on the canvas.

Would be good to have an easy post of how to go from zero to a WebVR experience on Gear VR (even if it's premature), with live-reloading and what not.

Use more helpful text for navigational links

I like how Surge does their Help pages with the nice sidebar of common tasks/questions (FAQ-style).


At least at desktop widths, we should consider doing a similar treatment. I think there could be a sweet balance between information overload and having people get frustrated/lost/having to resort to Google searching.

Document Unity export options

There is official WebVR Player export support coming soon from Unity. Let's document (but with a disclaimer, not particularly advocating for) exporting from Unity, if people choose to do that (and they do).

Introductory blog post:

Collection of information from @if1live:

Guide: Create a simple A-Frame scene from Blender models found on Sketchfab

Write a 5-minute guide of how to find a Blender model from [Sketchfab](https://sketchfab.com/] and export to a basic A-Frame scene outlining these steps:

  1. Find a "downloadable" model on Sketchfab that comes in a Blender format (e.g., this Oculus Rift CV1 seems like a good start). (Link to where find other Blender models and free, downloadable models on SketchFab).
  2. Show a video (you can use QuickTime Player on macOS to record) of how to unzip/extract the .zip files (on Windows and/or macOS).
  3. Show how to download and install Blender.
  4. Launch Blender and import the raw Blender file.
  5. Export the Blender file to an appropriate format (likely OBJ/MTL or COLLADA).
  6. Show how to drop the create a scene locally w/ a simple local dev server (using Prepos, Mongoose, python -m HTTPServer/python3 -m http.server, jus, http-server, etc.).
  7. (Optional): Show how to deploy to a simple web host such as Neocities.

Inspiration:

Related issues:

  • #49 - Guide: Exporting Thingiverse Models to A-Frame

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