#
# Configuration file for the DoubleJump plugin.
#
# If you have a problem with plugin configuration, please create an issue on the project's github.
# However, if you like the plugin, leave a star for the project on GitHub.
#
# Support site: https://github.com/imDMK/DoubleJump/issues/new/choose
# GitHub: https://github.com/imDMK/DoubleJump
#
# Specifies whether to check for a new plug-in version when the administrator joins the server
# I highly recommend enabling this option
checkForUpdate: true
# Double jump use permission
doubleJumpUsePermission: doublejump.use
#
# Command settings
#
commandSettings:
# Specifies whether "/doublejump" command should be enabled
doubleJumpEnabled: true
#
# Jump settings
#
jumpSettings:
# Specifies whether to enable double jump mode for the player when he joins the server
# NOTE: The player must have double jump permission
enableJumpModeOnJoinForPlayers: true
# Specifies whether to enable double jump mode for the administrator when he joins the server
# NOTE: The player must have double jump permission and OP
enableJumpModeOnJoinForAdmins: true
# Whether double jump fall damage is enabled or not
jumpFallDamageEnabled: true
# Jump multiplier
jumpMultiple: 0.3
# The value of how much up the jump is to be made
jumpUp: 0.6
#
# Jump sound settings
#
soundSettings:
# Specifies whether to enable double jump sound
enabled: true
# Specifies whether nearby players should hear the jump sound
playNearbyEnabled: true
# Specifies the distance in X coordinates at which the jump sound should be played
playNearbyX: 5.0
# Specifies the distance in Y coordinates at which the jump sound should be played
playNearbyY: 5.0
# Specifies the distance in Z coordinates at which the jump sound should be played
playNearbyZ: 5.0
# List of available sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- sound: ENTITY_EXPERIENCE_BOTTLE_THROW
volume: 0.2
pitch: 1.0
- sound: ENTITY_EXPERIENCE_ORB_PICKUP
volume: 0.15
pitch: 1.0
#
# Jump particle settings
#
particleSettings:
# Specifies whether particles during a double jump are to be enabled
enabled: true
# List of particles during a double jump
# Available particles: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
# Available colors: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Color.html
particles:
- particle: NOTE
color: WHITE
size: 20
count: 3
offsetX: 2.0
offsetY: 0.0
offsetZ: 0.0
extra: 0.0
- particle: REDSTONE
color: WHITE
size: 40
count: 3
offsetX: 2.0
offsetY: 0.0
offsetZ: 0.0
extra: 0.0
#
# Jump restrictions settings
#
restrictionSettings:
# Restriction of regions where the player will not be able to double-jump
# The WorldGuard plugin is required for this feature to work
regionRestriction:
type: WHITELIST
list:
- spawn
# Restriction of worlds where the player will not be able to double-jump
worldRestriction:
type: BLACKLIST
list:
- example-world
# The restriction of the game modes during which the player will not be able to double-jump
gameModeRestriction:
type: BLACKLIST
list:
- CREATIVE
#
# Jump restriction notification settings
#
notificationSettings:
jumpDisabledRegion: "CHAT: <red>You are in disabled region"
jumpDisabledGameMode: "CHAT: <red>You cannot use double jump on this game mode"
jumpDisabledWorld: "CHAT: <red>You cannot use double jump in this world"
targetInDisabledRegion: "CHAT: <red>The player is in disabled region"
targetHasDisabledGameMode: "CHAT: <red>The player has a game mode that is disabled"
targetInDisabledWorld: "CHAT: <red>The player is in disabled world"
#
# Jump item settings
#
itemSettings:
# Specifies whether the item should be enabled
enabled: false
# Cancel jump item repair in anvil?
# If you allow it, the player will be able to repair the item, but will not be able to rename it (renaming will make the item inoperable)
cancelRepair: false
# Cancel enchant jump item in enchanting?
# If you disable this option, the plugin will start ignoring enchantments on items when checking if a player has a jump item
cancelEnchant: true
# Jump item
item:
material: DIAMOND_BOOTS
item-meta:
display-name: "<red>DOUBLE JUMP"
lore:
- ""
- "<red>This is double jump item!"
- ""
enchantments:
unbreaking: 10
item-flags:
- HIDE_ATTRIBUTES
#
# Jump item usage settings
#
usageSettings:
# This specifies the use of a double jump
# Available usages:
# HAVE_ITEM - The player must have the jump item in inventory
# HOLD_ITEM - The player must hold the jump item
# CLICK_ITEM - The player must right click item
# WEAR_ITEM - The player must wear item
usage: CLICK_ITEM
# Specifies whether to cancel the use of the item
cancel: false
# Specifies whether to remove an item after using it
delete: false
# Specifies whether to reduce the durability of an item after using it
# Example:
# reduceDurability: 5
# The durability of the item will be reduced by 5
# To disable, set the value to 0
reduceDurability: 0
# Specifies whether to double jump after using a jump item
doubleJump: false
# Specifies whether to cancel double jump mode after using a jump item
disableDoubleJumpMode: false
# Specifies whether to toggle double jump mode after using a jump item
switchDoubleJumpMode: false
#
# Jump item drop settings
#
dropSettings:
# Specifies whether to cancel the item drop
cancel: false
# Specifies whether to remove the item after dropping it
delete: false
# Specifies whether to cancel double jump mode after dropping an item
disableDoubleJumpMode: false
#
# Jump item notification settings
#
notificationSettings:
jumpItemDisabled: "CHAT: <red>The jump item is disabled"
# {PLAYER} - The name of the player for whom the jump item was added
jumpItemAdded: "CHAT: <green>Added a jump item to player {PLAYER}"
# {PLAYER} - The name of the player for whom the jump item was removed
jumpItemRemoved: "CHAT: <green>Removed a jump item from player {PLAYER} inventory and ender chest"
targetHasNoJumpItem: "CHAT: <red>The player has no jump item in inventory and ender chest"
targetHasFullInventory: "CHAT: <red>The player has a full inventory"
#
# Jump streak settings
#
streakSettings:
# Specifies whether to enable double jump series reset
enabled: true
# Specifies whether the jump streak will be reset when the player touches the ground
resetOnGround: false
# Specifies whether the jump streak will be reset when the player dies
resetOnDeath: true
#
# Jump streak notification settings
#
notificationSettings:
# {STREAK} - New number of jump streak
jumpStreakIncreased: "ACTIONBAR: <green>Yeah! Current streak: <dark_green>{STREAK}"
jumpStreakHasBeenReset: "CHAT: <red>Ops! Your jump streak has been reset"
#
# Jump delay settings
#
delaySettings:
# Specifies whether double jump delay should be enabled
enabled: true
# Specifies the double jump delay
# Example value: 1s, 5s, 1m
delay: '0'
#
# Jump limit settings
#
limitSettings:
# Specifies whether the jump limit should be enabled
enabled: false
# The default value of the jump limit is if the player does not have permissions listed in limitsByPermission
limit: 1
# Jump limits by permissions
# Example:
# <PERMISSION: double-jump>: <LIMIT: 2>
# If a player has the "double-jump" permission, he will be assigned a jump limit of 2
# If not, he will be assigned a default jump limit value
limitsByPermissions:
double-jump: 2
five-jump: 5
triple-jump: 3
# Specifies the delay after which one jump is to be renewed for the player
# If you want to disable jump regeneration, set the value to 0s
regenerationDelay: 3s
#
# Jump limit notification settings
#
notificationSettings:
jumpLimit: "CHAT: <red>You have no more jumps"
jumpLimitReceived: "CHAT: <green>You received one jump"
# {TIME} - Time left until get one double jump
jumpLimitRegenerationDelay: "CHAT: <red>You must wait {TIME} to get next jump"
#
# Jump notification settings
#
notificationSettings:
# {TIME} - Time remaining until double jump can be used
jumpDelay: "CHAT: <red>You must wait {TIME} before next double jump"
jumpModeEnabled: "CHAT: <green>Enabled double jump mode!"
jumpModeDisabled: "CHAT: <red>Disabled double jump mode!"
# {PLAYER} - The name of the player for whom double jump mode has been enabled
jumpModeEnabledFor: "CHAT: <green>Enabled double jump mode for player {PLAYER}"
# {PLAYER} - The name of the player for whom double jump mode has been disabled
jumpModeDisabledFor: "CHAT: <red>Disabled double jump mode for player {PLAYER}"
#
# Notification settings
#
notificationSettings:
playerNotFound: "CHAT: <red>No player found with the given name"
# {PERMISSIONS} - Required permissions to use the command
missingPermissions: "CHAT: <red>Missing permissions: <dark_red>{PERMISSIONS}"
# {USAGE} - Correct use of the command
invalidUsage: "CHAT: <red>Invalid usage: <dark_red>{USAGE}"
# Used when there is more than one option for using a command
invalidUsageListFirst: "CHAT: <red>Invalid usage:"
# {USAGE} - Correct use of the command
# Used when there is more than one option for using a command
invalidUsageList: "CHAT: <dark_gray>- <red>{USAGE}"
#
# Placeholder settings
#
placeholderSettings:
# Message shown after using the placeholder if it returns true.
# Example:
# whenTrueMessage: 'Available'
# Placeholder 'jump-player-is-delay' will return 'Available' when player doesn't have delay
whenTrueMessage: 'yes'
# Message shown after using the placeholder if it returns false.
# Example:
# whenFalseMessage: 'Cooldown'
# Placeholder 'jump-player-is-delay' will return 'Cooldown' when player have delay
whenFalseMessage: 'no'