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View Code? Open in Web Editor NEWA standalone tool that allows the user a greater degree of flexibility for making creative and interesting screenshots.
License: MIT License
A standalone tool that allows the user a greater degree of flexibility for making creative and interesting screenshots.
License: MIT License
This is caused by a Windows 10 security feature. Whenever a "Administrator" program has the foreground, keyboard and mouse events are sent only to it, and the rest of the system ignores them.
This is to prevent keyloggers from getting your password, and cannot be disabled.
allow for character-relative positions instead of world positions when moving actors
-Overall Scale
Bust Scale (X/Y/Z)
Ear . Tail Scale
Data Path
Idle Animation
Force Animation
Transparency
Animation Speed
a feature to mirror the pose along the character axis during editing.
Not to be confused with pose flipping, which swaps the sides of the pose.
A system for browsing Poses from XMA (or other sources) with the ability to automatically download and extract poses
From the feedback survey: Looks like its going to have the same issues of it being just too wide. Maybe have it more vertical?
extended equipment info (weapon scale, color) is also lost.
but works fine indoors.
From the feedback survey: I would love to see the filename of any custom pose I have loaded last. There are times I going through some to find the one I like and would make it easier to see the one I have opened last. Especially if I am going to make minor edits to it so I can either save it or make a save based on it.
Since CM3 has the ability to pose bones by position and scale, this cannot be saved into a CM2 capable format.
Pose 3D is missing a lot of fucntionality.
bone scales appear to be character-relative instead of bone-relative.
breast size defaults to 50
Tail size to 100
Ear size to 100
Seems that the game just writes a scale to the bones for some appearance data, but this information is lost when we disable physics.
CM2 allowed for unfreezing physics while posing.
This was removed in CM3 as it does not work with bone translation and scale, and causes bones to grow exponentially.
From the feedback survey: For the hair style bit- are the numbers for the hair style still visible? If the user is using modded hair style, those pictures aren't really helpful.
(Even though its not an in-game item, but a model set)
Allow for saving world settings and multiple actors together into a single file.
This includes:
Keep track of an actor when they move in memory:
to prevent the Resource "XXXX" could not be resolved.
errors in the VS2019 XAML designer, include the following in the user control definition:
<UserControl.Resources>
<ResourceDictionary Source="/Styles;component/Main.xaml"/>
</UserControl.Resources>
it changes actor type to player, but does not set a humanoid model
add a Select All and Select None option to the save pose dialog
since they are global settings, they must be accurate on all tabs
we should widen them
There are many items that are available as props that we need to allow main hand and off hand to equip, example:
Serving tray is set: 9032, Base: 4, Variant 1, but it not an item.
From the feedback survey: I know there is no easy way to put so many options in a nice way but in CM2 having the hands split left and right does help. Now we have the different fingers just grouped as one and with 4 little buttons not very nice to quickly select. I think hands should be group by left and right completely.
From the feedback survey: Maybe an option to 'pin' the flyout?
to confirm left / right side and bone selection, we should show the bones name
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