cRay is a raycasting game engine written in C language that uses the Digital Differential Analysis aka the "DDA" algorithm.
The MLX42 is a minimal graphical library that depends on OpenGL and glfw library.
- For distribution based on Debian
➜ sudo apt update
➜ sudo apt install build-essential libx11-dev libglfw3-dev libglfw3 xorg-dev
➜ # for Wayldan display server you will need extra packeges
➜ sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules libglfw3-wayland
- For MacOS you can find the documentation.
- For Windows WSL2 here's the documentation.
➜ ~ git clone https://github.com/https://github.com/kaboussi/cRay
➜ ~ cd cRay/MLX42
➜ ~ cmake -B build
➜ ~ cmake --build build -j4
- Using Cmake
➜ ~ cmake -B cmake-build-debug
➜ ~ cd cmake-build-debug
➜ ~ make -C cmake-build-debug
➜ ~ ./cmake-build-debug/cRay assets/maps/map.cub
- Using Makfile
➜ ~ make
➜ ~ ./cRay assets/maps/map.cub