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Proto Input enables split screen on PC games by hooking Windows functions and redirecting input from multiple keyboards/mice/controllers

License: MIT License

C++ 43.93% C 47.72% CMake 0.38% Assembly 0.16% Python 0.10% C# 3.59% Batchfile 0.10% PowerShell 0.09% Makefile 0.40% HTML 2.65% Shell 0.03% Gnuplot 0.01% CSS 0.02% Objective-C 0.14% Objective-C++ 0.68% GLSL 0.01%
cpp hooks windows

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protoinput's Issues

Feature request: Command line argument field for startup injection

I'm testing ProtoInput with a game that needs startup injection, but in order to test it interactively in a good way I need to pass a command line argument when the game starts so it starts in windowed mode. As far as I can see this is not supported.
I guess the workaround for now is to connect multiple screens to the PC.

Proto Input logo

Project could do with a logo. Maybe something like USS with the double cursors.

Additional mouse buttons don't work

Hi, I have Steelseries Rival 500, which has 10 additional mouse buttons. These do not work with ProtoInput, I tried with Guild Wars 2 and Minecraft, clicking works, but all the other buttons don't do anything. Is there a setting to enable secondary buttons?

Thanks a lot in advance!

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