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License: MIT License
Proto Input enables split screen on PC games by hooking Windows functions and redirecting input from multiple keyboards/mice/controllers
License: MIT License
I'm testing ProtoInput with a game that needs startup injection, but in order to test it interactively in a good way I need to pass a command line argument when the game starts so it starts in windowed mode. As far as I can see this is not supported.
I guess the workaround for now is to connect multiple screens to the PC.
Project could do with a logo. Maybe something like USS with the double cursors.
Add in environment variables: setting %USERPROFILE%, %APPDATA%, etc at process launch so each instance gets its own user folders. (See https://github.com/zerofox5866/nucleuscoop)
I'm attempting to inject controller hooks, but every time I do the program stops responding and crashes.
Hi, I have Steelseries Rival 500, which has 10 additional mouse buttons. These do not work with ProtoInput, I tried with Guild Wars 2 and Minecraft, clicking works, but all the other buttons don't do anything. Is there a setting to enable secondary buttons?
Thanks a lot in advance!
e.g. Minecraft
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