illusionmods / kkmanager Goto Github PK
View Code? Open in Web Editor NEWMod, plugin and card manager for games by Illusion that use BepInEx
Home Page: https://www.patreon.com/posts/41869238
License: GNU General Public License v3.0
Mod, plugin and card manager for games by Illusion that use BepInEx
Home Page: https://www.patreon.com/posts/41869238
License: GNU General Public License v3.0
I have a problem, where KKManager downloads only a part of the mods i select and fails to download some of them. For example there was an 8 GB SideLoader Modpack file and the KKManager downloaded 6 GB. Other 2 GB were not downloaded and when i tried to download them later 5 times or so, it still did not work. Using the newest 0.11.0 KKManager. Puting the KKManager.log and the error message here.
KKManager.log
Currently you need to delete cards on by one manually with confirmation dialog and windows explorer won't extract character names from card so when you got lots of cards it's time consuming and annoying process to discard unwanted cards.
Since KKManager already extract card details it's much easier to manage cards outside of game, simple "delete card" button is more than enough.
Thanks
Add ignoring of certain categories:
Add an option in the updater to let the user ignore certain categories, for example, If the user doesn't want the Studio exclusive mods, let them ignore the "Sideloader Modpack - Extra Maps" and "Sideloader Modpack - Items for Studio" categories so they're never queued for download again unless if the user removes them from the ignore list.
Don't queue downloads of UserData files that already exist:
The updater downloads the UserData files, for example: chara and coordinate into a sub-folder at the game's original location "UserData\chara\female|male\Modpack" and "UserData\coordinate\female|male\Modpack".
So, I prefer moving the files out from their Modpack folder so they're in the game's original location: "UserData\chara\female|male" and "UserData\coordinate\female|male".
The overlays isn't even downloaded to the correct directory, it is placed in a new folder "UserData\overlay" instead of the game's original location "UserData\Overlays" so I move them to the correct location as well.
Then when checking for an update, it queues up the same files again for download just because they're no longer in a sub-folder.
So, I'd like to suggest to let the updater, if it doesn't find the UserData files in the sub-folder then first check in the game's original locations to confirm if they exist or not before queuing them for download.
When I used the "Look for updates" in kkmanager 0.9.2, it showed that some mods can be updated(below):
But I've already installed the 2019/02/01 upadte and the After School and Darkness DLC, I tried download the things it listed and made a backup before that. Then I found that it downloaded the contents which aren't targeted the After School version. The following imgs show the differences:
The first img comes from kkmanager, the second is my backup file.
If you have the 2019/02/01 upadte DLC at hand, you can find the differences between these two manuals (one is under the setup folder, the other under the setup_as folder. ) One manual is for the game which having not installed the After School DLC, the other for having.
I think the correct logic of kkmanager is that it shouldn't mark these files as updates on games which are After School and later patches, since these files are not the contens of that.
Thank you for the great work!
When Emo support was added, KK was accidentally set to Emo.
Hey,
Ive noticed with version 0.16 that the download speeds are sitting between 0 - 300kb/s which is very slow, would this be a server problem or a me problem? Its been like it for around 3 days in a row now
if it helps, im trying to download the sideloader modpack and the animations for main game and studio.
Thanks :)
The checks should be more exact overall, also add a way to ignore mods from the zipmods window and updates to download window.
KKManager/src/KKManager.Updater/UpdateSourceManager.cs
Lines 48 to 77 in c40529e
How do I stop individual files within the updater folder from downloading. If I select the folder, it will download all missing files. I have to delete the unwanted files one by one. Can you add deselection for each individual files.
Is it possible to make KKmanager check the sub-folders? I have too many cards with missing mods and it might become a mess when using Free-H. It could be better if I can get a list from the KK manger log...
Having an issue where KKManager is unable to update either HS2 or AIS. This has been happening since the 13th, and I just revisited the issue today after assuming the servers for the packs were on the fritz for the day.
Every time I try to update the modpacks on HS2 or AIS, a dialog pops up saying the update failed, while the window with the progress bar says "Crash while updating mods. aborting."
I took the log file from a HS2 update crash.
KKManager.log
I have copies of the program for each of the three games, and they are updated to 0.12.0 (part of the original reason I suspected the servers were down, I updated the version of the program, but it still didn't work.).
I have disabling every bit of network protection on this computer, and nothing has changed or updated on the network I'm on for several months, and have been having no issues keeping a connection.
I've had this issue with KKmanager
[22:24:59] Failed to download Updates file Updates2.xml from betterrepack.com - One or more errors occurred.
[22:24:59] Skipping Sideloader Modpack because of conditions
[22:24:59] Skipping Sideloader Modpack - Bleeding Edge because of conditions
[22:24:59] Skipping Sideloader Modpack - Fixes because of conditions
[22:24:59] Skipping Sideloader Modpack - KK_MaterialEditor because of conditions
[22:24:59] Skipping Sideloader Modpack - KK_UncensorSelector because of conditions
[22:24:59] Skipping Sideloader Modpack - Maps because of conditions
[22:24:59] Skipping Sideloader Modpack - Studio because of conditions
[22:24:59] Skipping Sideloader Modpack - Animations because of conditions
[22:24:59] Skipping ECSideloader Modpack because of conditions
[22:24:59] Skipping ECSideloader Modpack UncensorSelector because of conditions
[22:24:59] Skipping EC Sideloader Modpack Fixes because of conditions
[22:24:59] Skipping AISideloader Modpack - Exclusive because of conditions
[22:24:59] Skipping AISUserData because of conditions
[22:24:59] Skipping dhh.presets because of conditions
[22:24:59] Skipping aisr9.1h1 because of conditions
[22:25:01] Found 3 sources for mod GUID AISideloader Modpack - Game Maps - choosing betterrepack.com as latest
[22:25:01] Found 3 sources for mod GUID HS2UserData - choosing ai-shoujo.com as latest
[22:25:01] Found 3 sources for mod GUID HS2Sideloader Modpack - Exclusive - choosing betterrepack.com as latest
[22:25:01] Found 3 sources for mod GUID AISideloader Modpack - BleedingEdge - choosing ai-shoujo.com as latest
[22:25:01] Found 3 sources for mod GUID AISideloader Modpack - Studio - choosing betterrepack.com as latest
[22:25:01] Found 3 sources for mod GUID AISideloader Modpack - Maps - choosing betterrepack.com as latest
[22:25:01] Found 3 sources for mod GUID AISideloader Modpack - Uncensor Selector - choosing ai-shoujo.com as latest
[22:25:01] Found 3 sources for mod GUID AISideloader Modpack - MaterialEditor Shaders - choosing ai-shoujo.com as latest
[22:25:01] Found 3 sources for mod GUID AISideloader Modpack - choosing betterrepack.com as latest
2.Insert(TKey key, TValue value, Boolean add) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable
1 source, Func2 keySelector, Func
2 elementSelector, IEqualityComparer1 comparer) at KKManager.Updater.Downloader.UpdateDownloadCoordinator.<>c__DisplayClass4_0.<Create>b__4(IGrouping
2 uit)2.MoveNext() at System.Linq.Enumerable.<SelectManyIterator>d__17
2.MoveNext()1..ctor(IEnumerable
1 source)1.<GetEnumerator>d__1.MoveNext() at System.Collections.Generic.List
1..ctor(IEnumerable1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable
1 source)I'm not a programer of any kind. Just a user of this mod who doesn't know any other place to ask for a solution. Thanks!
Short of deleting the config file in the user Appdata/roaming folder, there is apparently no way to restore the properties panel once closed (via x button).
I tried playing with the menu options for a few minutes, but I think this is indeed the case.
Probably no-one ever reported this cos there would be no conceivable reason to close it.
Can you provide a function to select duplicate name mods/plugins?
The different collections I found online often have mods with the same name but in separate subfolders.It's hard to find and check them one by one.
It's the same issue as the one below, it's always updating and never gets anywhere. Checking it's usage, it's not doing anything, no CPU, network or storage usage.
Make this usable without hand editing files
KKManager/src/KKManager.Updater/UpdateSourceManager.cs
Lines 48 to 49 in c40529e
It is newly released.
Maybe add support for this?
Hi, I'm here because for a moment now, KKManager doesn't want to update the mods.
When I click on the update button, the research starts but it's like it will never finish (I didn't test for a very very long time like one day but I can say that it is way longer than before).
Maybe it is the fault of my connection but it does not seem to have changed.
I really like this software and it's sad that I can't update anymore.
having the infamous infinte update but only when connected by ethernet, when connected by wifi the update proceeds fine.
weird.
The PC that is affected is linked by ethernet to another PC with WIFI.
Never had any particular connectivity problems linked to it.
The log shows before/after going with WIFI.
KKManager.log
I have tens of thousands of cards from the Internet and it is difficult to find a card. Need to search for cards by role name or other names.
Hi, I'm using your utility for the first time, and noticed there are values for aggression, kindness, and diligence. However they are all displayed as "0" rather than the values that are typically listed in the koikatu wiki and elsewhere as being the ones linked to their personalities.
I wanted to make sure if then those values were modifiers or if the utility simply doesn't alter them (since none of them are listed as anything aside zeros)? Also if I did so, how would I change those values? Changes aren't retained switching between cards.
I haven't been able to find the new values for the personalities added with the DLC listed anywhere as of yet, so I didn't want to mess with these before making sure how the functionality of your utility altered those values. Thanks for your help and work put in on this utility.
EDIT: I have been made aware that the reason I haven't been able to make changes to character cards is because.... you can't... "yet" So basically I'll be looking forward to seeing what you come up with and keep learning more about the various mods/utilities you all have put a lot of time in effort into making. Thank you. :D
I have a 4k monitor and the program is virtual unreadable. Changing my resolution is a temporary solution. Can you add this support?
It would be really convenient to disable mods in bulk since there are a lot of mods. It is enabled for PluginsWindow. Is there a reason this is specifically disabled for SideloaderModsWindow?
I did a quick check and it looks like enabling multi works fine (am able to enable/disable/delete selected mods).
\KKManager\Windows\Dialogs\ModUpdateSelectDialog.cs
Line 027:
return dt == DateTime.MinValue ? "File was removed" : dt.ToShortDateString();
Should be better if "File will be remove"
If display the download address may be faster,go directly to the download page
Updating automatically deletes GB update data previously downloaded?
Second Checked Update show 0 B, why I need to download 7.69GB + 2.24GB again when Third Checked Update??
KKManager 0.9.3
KKManager.log
First Checked Upgrade
Before: Koikatu+HF Patch 3.2 ≈ 26GB ↓
After: Koikatu+HF Patch 3.2 + First Upgrade ≈ 35.6GB
Second Checked Upgrade
Before: Koikatu+HF Patch 3.2 + First Upgrade ≈ 35.6GB ↓
After: Koikatu+HF Patch 3.2 + Second Upgrade ≈ 29.2GB
Third Checked Upgrade
Before: Koikatu+HF Patch 3.2 + Second Upgrade ≈ 29.2GB
Second Checked Update show 0 B, why I need to download 7.69GB + 2.24GB again??
Add compatibility for linux by either providing linux binaries, adding better compatibility layer with wine or simply build instructions on linux, debian and arch based which are the mostly used
New to all this, so possible silly question. Can't find the kkmanager exe in the file that I downloaded.
Help?
I hate clutter and i cant stand having 2gb worth of mods cluttering my drive when only 900mb of them would be used by the cards i have.
so it would be great if you could implement a may to filter out mods that none of the users cards require that way we arnt downloading everything.
There is a logic problem. KKManager delete old plugin first. At the same time download the new plugin. Here is the problem: if I spend many hours to download 7GB(mod pack) and several plugins failed to download (net problem, PC problem and etc.). the old mod cannot come back any more. Because of these missing mod and slowly download speed, I cannot play game for hours, days................ 0.9.3
Is it possible to add some protective mechanisms when the download fails.
Through grabbing mods via downloads, merging versions, updating BRs... mod folders can become kind of a mess.
The game console will give you a dupe list, but it's not entirely clear around versioning, etc..
Would be nice to have an option to list mods with duplicate GUIDs so you can work through the cleanup quicker. Binding delete to Keyboard DEL would also be appreciated to expedite delete actions through this process.
Right click - rename on a preset does nothing, and editing isn't possible in the sidebar.
its always below 1mb/s, its very rare to go faster than 1mb/s and when does its like for 1 or 2 seconds only, i have 100/100 mbs of internet connected by ethernet
After resizing KKM's window, close KKM and then re-open KKM again. The window size resets to its original size, but somehow it still remembers how far the split panel has moved.
Allow KKM to remember the last window size so we don't have to re-scale the window size every time we re-open the application.
Hello! After a few successful usages of auto-update, now KKManager opens a window with a wrench-girl, says "Searching for mod updates...", progress is "N/A", the Cancel-button doesn't do anything.
It suppose to show me a window with a list of mods to update.
I've tried renaming mods folder (so there are no mods to update), rebooting PC, launching as administrator - not helping, however it worked just a few hours ago.
The next time KKManager is updated, can you add a function about time shielding when searching for mod?
Isn't it possible to mask names by using ignorelist.txt, now?
I want to add a function to block time.
For example, I search mod and don't want the mod before 2021-02-21.
It is based on the time limit circled by the picture.
Sometime, an UnhandledException
dialog displays when the download starts, or when downloads have started and the network disconnected or briefly suspended, etc.
This can be reproduced by starting the download, and then disconnect the network connection. After a while the dialog will display.
The problem is in the file KKManager.Updater/Windows/ModUpdateProgressDialog.cs
, line 202-207, as of the time this issue report is written. This claus (double)averageDownloadSpeed.GetAverage()
becomes 0 and thus the eta
is now positive infinity. TimeSpan
is not smart enough to knows that there is a timespan call infinity, so it instead throws an OverflowException
.
averageDownloadSpeed.Sample(downloadedSinceLast.GetKbSize());
var etaSeconds = (_overallSize - _completedSize).GetKbSize() / (double)averageDownloadSpeed.GetAverage();
var eta = TimeSpan.FromSeconds(etaSeconds);
labelPercent.Text =
$"Overall: {totalPercent:F1}% done ({_completedSize} out of {_overallSize})\r\n" +
$"Speed: {downloadedSinceLast}/s (ETA: {eta.GetReadableTimespan()})";
The solution would be not calculating ETA at all when the averageDownloadSpeed.GetAverage()
is 0. For example :-
var averageDownloadSpeedValue = (double)averageDownloadSpeed.GetAverage();
if (averageDownloadSpeedValue == 0)
{
labelPercent.Text =
$"Overall: {totalPercent:F1}% done ({_completedSize} out of {_overallSize})\r\n" +
$"Speed: {downloadedSinceLast}/s";
}
else
{
var etaSeconds = (_overallSize - _completedSize).GetKbSize() / (double)averageDownloadSpeed.GetAverage();
var eta = TimeSpan.FromSeconds(etaSeconds);
labelPercent.Text =
$"Overall: {totalPercent:F1}% done ({_completedSize} out of {_overallSize})\r\n" +
$"Speed: {downloadedSinceLast}/s (ETA: {eta.GetReadableTimespan()})";
//$"Speed: {downloadedSinceLast:F1}KB/s";
}
and it would look like this when the speed is zero. The ETA will be back when the download comes back.
PS. I decided not to send in a patch as I can't think of a good name for the variable .... averageDownloadSpeedValue
. The name I used seems silly. May be you guys can figure out a better name or even better codes than what I can do.
For some reasons, half of the features of KKManager are not working. Like, I can sucessfully move a card from a place to another, but only if there's no card of the same name. The move command doesn't do anything either as well as gender change.
I thought it was a problem with permissions in my userdata folder so I used teh command in the fixes, but the takeown command displays this error and doesn't do anything else:
Error: incorrect syntax, the "y" value is not permitted for the option "/d"
What permissions the folder and its content is supposed to have?
(Tested on 0.9.1 and 0.9.2)
Hi,
If possible, please, add ability to rename cards based on their parameters:
Gender, First name, Last name, Nickname, Personality, Club, Traits, Height, Bust size, Hair style, Creation Date, Source and other.
Names and nicknames preferably should be latinized.
Source (Anime or Game), of course doesn't exist inside the card, and many cards are from creator's mind, but the way to easy identify source of anime could be http://fandom.wikia.com/?s=Usagi+Tsukino
Thanks
First time using GitHub, i downloaded 2 files 1 from the main page and the releases page.
have no idea what im doing tbh, but i can't find a .exe anywhere
also couldnt find a video to help. know u said something about downloading a source code from someone elses issue.
but no clue if im doing that correctly.
My KKManager isn't a .exe and instead is a .sln.
Is it because I'm missing something? This seems to happen when downloading things from github for me.
Whenever I try to open my current KKManager.exe I get an error that says "API response: ResourceNotExists" and I can't update, change or view anything, hence wanting to update.
Currently have v0.7.0.34712
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