illusionmods / kk_plugins Goto Github PK
View Code? Open in Web Editor NEWVarious plugins for various Illusion games
License: GNU General Public License v3.0
Various plugins for various Illusion games
License: GNU General Public License v3.0
Accessories and Clothes load fine, including the extra outfits: Outfit 5, Outfit 6, Outfit 7. However, the additional 3 Coordinates that are added seem to default to a specific type of Iris(Type AM for me). Attempts to change the iris results in a game crash after a few seconds. Latest version of the BepisPlugins and IllusionModdingAPI are installed, and this plugin is new, so issues were to be expected. It could also just be me doing something wrong here.
When I‘m trying to assemble minimal set of plugins you offered (only sideloader and uncensore plugins needed),some problems happen:
(1) in character maker,mods never show。
(2) uncensore selector drop down list nerver show and no effect on the character when making,but the AI_overlay_mod plugin shows and in-game the character is uncensored. That is Strange :-(
hope you can do me a favor :-)
All I used are BepinEX 5.0.1 the latest stable release
IllusionFixes_AIGirl_13.1
XUnity.ResourceRedirector-BepIn-5x-1.1.2
BepInEx.MessageCenter_v1.1
BepInEx.ConfigurationManager_v15.1
AI_BepisPlugins_r15.1
AIAPI_1.12.1
AI_OverlayMods_5.2
AI_UncensorSelector v3.9
this line needs a null check to prevent some mods with improperly configured MB popping nullref
https://github.com/DeathWeasel1337/KK_Plugins/blob/master/src/DynamicBoneEditor.Core/DynamicBoneEditor.Controller.cs#L192
changing to this would do
if (dynamicBone.m_Root?.name == dbData.BoneName)
I think this was posted before, but there was no answer. The problem here is that when loading a character that has slider values above 100 or below 0, SOME of these values will reset to their vanilla limits in the school exploring mode, even with KK_ForceHighPoly on. This is most noticeable in characters with big breasts where they will be shown smaller, but also happens with hips and heads.
I doesn't happen to all sliders. For example, heights load just fine. And looks like KKABMX values are not affected either, but I haven't tested them all.
I've noticed the problem is still present without KK_ForceHighPoly, so it could be a problem with SliderUnlocker too. But then, something that surprised me is that the KK_ForceHighPoly 1.0 version loads all the values correctly, so this makes me think that there could be a solution by maybe using again that part of the code in the first version that lets the game loads all those sliders, or maybe use it in the SliderUnlocker plugin.
So for now, I've been using version 1.0. I'm so glad I had a backup of that version. The only problem is that the game still lags and crashes sometimes when loading H, which then, must be the same reason why it was upgraded.
[Error :Male Juice] Could not load juice textures.
MaleJuice 1.3
There a koikatsu party on stream that it already translator. and some mod work excerpt uncensor selector
https://1drv.ms/u/s!Ao7RAaVQwcYinhPrmFkn_MRXsC-d?e=UFDkwM
Why not a male body option?
Without US, whether a fixed uncensor is used or none at all, changing the cf_m_body shader, then loading a card with the standard body shader makes it inherit the custom shader while removing the asterisk from the line, so even attempting to reset it afterwards does nothing.
Make it so if a character is not using the default censored selection, then don't override it at all. This is quiet annoying in many instances.
I've noticed a bit of a silly quirk on the Pushup Mod. It seems to be saving the Pushup data to no particular part of the card... basically, It's not associated with the outfit. load any part of a character, you get the pushup data of that character. It's a bit... unintuitive and resulted in a good deal of reworking when making my last character. It feels a bit strange that it's not on the outfit data, as that might even allow the data to be saved to coordinate cards. I know you just ported it but thought I'd let you know.
Weird bug that causes modded eyeliners (and probably any other textures like eyebrows and etc) stick to character forever w/o being able to revert them to original.
There's no * symbol near MainTex label, and pressing "Reset" button does nothing, so i assume that ME treats modded texture(s) as original.
It seems to be related to outfits somehow, because the only way to reproduce this bug i found is:
After that * symbol near MainTex label disappears and it's not possible to reset texture anymore, until you change outfit back, which makes this symbol appear and "Reset" button work again.
It keeps acting that way even if you save and reload card.
Even more weird thing is that you can import several textures in different outfits. Game will show only the last one, but in order to reset it you have to press "Reset" in every outfit you were importing textures in, reverting texture to one from "previous step" until you get to very 1st.
It's not critical bug, but it can be annoying and very confusing at first, not mentioning that it can "bloat" cards (i guess) since it saves all modded textures if you imported several of them in different outfits for some reason.
Found in v2.0.2, tested in v2.0.4
Hi,
i tried to use the Genderbend option of uncensorselector and created a futa char. If i use Free H the girl has a dick but if i play normal its not showing. I dont know if its a uncensorselector problem or a game issue. I tried diffrent settings but it wont work.
i just noticed that female vagina is missing.
Requesting the ability for Material Editor changes to the body be retained when switching uncensors in Maker.
For example, if the body was set to a specific shader, and you changed the uncensor, would it be possible for the plugin to copy the changes made to the current body's materials, before switching uncensors, then reapplying those changes?
ps: I haven't used github before, so if I'm going about this request incorrectly, I'm sorry.
I just wonder what is FreeHStudioSceneLoader and what is does.
I'm running v3.1.9,
[Cock 01 - Dynamic] and [Cock 01 - static] will turn into black,
[Cock 01 - Xray] works fine.
After entering Character Maker mode, my GPU usage becomes 100% and stays there.
Removing KKS_LightingTweaks.dll
immediately fixed this issue.
I believe this probably is the same performance issue mentioned in 91886f2, but it seems the patch only fixed for studio, not main game - character maker mode. I downloaded the newest DLL, the issue remains.
whenever i have the pushup plugin installed in my game, the areola size and nipple gloss slider becomes useless and no matter how i adjust them the result doesn't appear.
tested this both with version 1.2 and 1.1.3.1 for pushup
the changes from the areola size slider does remain if i change the slider without the plugin installed first then use the plugin
there no female vagina in plugins setting.
https://cdn.discordapp.com/attachments/555528419442425883/723310771177521232/2020-06-19_065213.png
There shows no options under the bar.
It kept showing me this error :
[Error:BepInEx] Could not load [Uncensor Selector] because it has missing dependencies: com.bepis.bepinex.sideloader
[Error : BepInEx] Could not load [Uncensor Selector] because it has missing dependencies: com.bepis.bepinex.sideloader
I tried reinstalling it several times but it didnt worked
I put headutl mod with init in bepinex/ipa
But when I enter sex scene and push 0 on numpad nothing happened
Current accessories seem to be migrates from 1 to 20th item, but if you can correspond to MoreAccessories please.
Thanks for the wonderful plugins
i found the plugins call KK_HCtrl0.0.0 from here https://ux.getuploader.com/56e4_xXVv/index/date/desc/1 and it automatic speed & motion forced switching plug-in 0.0.0 when H ... but the plugin it in Japanese.
After generating a character, moving to different tab will cause chest to snap back to default setting.
(also would be great to have a config to blacklist certain character settings ;) but w/e
Environment
BepInEx 5.4.16 x64 + BepisPlugins r16.8.1 + Illusion Modding API v1.26
and
KKS_MaterialEditor v3.1.8 + KKS_StudioImageEmbed v1.0.1
In KKS_CharaStudio, the scene will not finish loading.
It will finish if only one of MaterialEditor or StudioImageEmbed is used.
I have read https://github.com/DeathWeasel1337/KK_Plugins/wiki/Item-Porting-Guide helps me a lot.
About technical issues
I tried add N_name, N_name2, N_name3 in .unity3d for a hair acc,
but in game, at most only 01 and 02 controller is displayed in KK, no 03 controller.
like pics below, N_name2 bring second controller 02.
Advantage:
This will greatly enhance the control ability of hair accessories.
①. Many kinds of curves can be bent with only one hair piece.
②. Improve the versatility of hair acc.
For existing scene file,
The height scale is not applied to characters placed when "Character Change" is performed using a character card with a height scale other than 100.
In the case of "New Load", the height will be changed after loading.
Not sure if the problem is with the new material editor, but in the character creator when i change the shader to the clothes and save it as a coordinate card, the settings of the shader on those clothes don't load when i export that coordinate card to a character on studio and appears with the default shader. I tried loading the coordinate cards in different characters and in other scenes but it has the same problem.
When using KK_ForceHighPoly, the effect of SliderUnlocker is not reflected.
For example, even if the size of the head is set to -50, the head is displayed in size of 0 (i.e., the lower limit value without SliderUnlocker).
Would you tell me how it will be reflected?
Environment:
Personality Additional Pack
Afterschool Expansion
KK_ForceHighPoly.v1.2
BepisPlugins r11\BepInEx\SliderUnlocker.dll
There is a bug in MaterialEditor. In studio, once I select male character and click "Status" window, custom shader that I selected in maker for the body resets to default one, every time. This affects only male chars for some reason, even if I drag and drop them to female creator. It only affects the body, not the face.
How to recreate:
Open male char creator, add some shader to the body and face (for example BetterMatCap).
Open up studio and load modified character.
Select the character and click "Status" in the anim menu.
The skirts for all tops function(KK_clothingunlocker) does not seem to work.
It looks like it's working, but it breaks down when you move from the top to the bottom and select another bottom. It will not work if you save it and call it back again. The bras for all tops function seems to work well.
Setting male bodies to females doesn't work.
I've tried the toggle option in the plugin settings but nothing happens.
I've even disabled the plugin itself via KKManager but for some reason the gender restricted clothing is still unlocked.
Hello!
I was wondering if there is a reason why this mod is not available for HS2?
If there is no such reason, I could maybe try and modify existing project for Koikatsu and build the mod, but I haven't yet delved deep into these games to know if there was an actual incompatibility between the game and this modification, so I decided to ask.
First of all thank you very much for your great work with Koikatsu, sorry there will be a way to make the brightness of the eyes go down or up depending on the eyelids? I have always looked for something like this because when the girls lower their eyelids, the eye brightness stays up and they are no longer seen. thanks and sorry for my english
Occasionally characters that have neck/gaze set to "Follow" either dont have the setting saved or it isn't being loaded again after and instead the neck is usually set to anim or fixed (I don't believe its ever been set to Front). Supposedly FKIK plugin but unsure if thats the real cause or not.
Some tested examples:
Removed the fkik plugin, set an issue character to follow on neck direction, saved it. Loading w/o plugin did not cause issue to return nor loading that same scene with plugin.
Then tried with a second issue char in the same scene, but saving and loading with plugin does not cause an issue either.
Went back to pre-testing SD afterwards, and the issue persists...seems like removing the plugin and resaving the SD makes the issue stop even when the plugin is re-enabled?
They work when played normally but in vr the subtitles aren't displayed (apparently they used to at some point? based on what I've read online). All it needs is for the text to display at the bottom of the headset! Thanks for your hard work.
Hey,
Are you planning on adding the KK LO male uncensor to your selector? Currently, there's only the female one available in your mod and while it's not a problem for Koikatsu as I can just use the standalone uncensor instead of the Uncensor Selector, in case of EC things get a little problematic...
I just would is it possible it you could add scale into uncensor selector so you can resize the penis because some of penis are a-bit long and big and clipping through the body.
In KKS_UncensorSelector, adding a man's penis and balls to a woman does not show up.
Also, if you remove the penis from the man, it will still be displayed. However, the ball can be removed.
Steps to reproduce the bug:
The the moment you load new outfit, shadow color for hair resets to default.
Idk if it changes any other hair values tho, might be the case.
steps to reproduce:
Get the island girl card, make her fully naked, save and use that as default
Start the game, go to her and observe that she looks fine
Skip some day time from morning to next one for example
Go to her and now she has a dick
the BepInEx folder https://drive.google.com/file/d/1ZNdRv_5d-NAiPT-W4VX-uc8EGV_-3ugN/view?usp=sharing
the UserData folder https://drive.google.com/file/d/15yqr5bdWvxu-yUalYTqrP33KCLK-FNk6/view?usp=sharing
with those to reproduce just load the 3rd save (row 2 column 1)
then walk to her, skip time and walk back
happens without uncensor selector
Can you increase its value? please "FarClipPlane"
Hi, i can't make my futanari character to have balls, it won't appear. pls, i'm a trap loving dude, i need help to satisfy my need. I want to make a trap character, so my futa needs to have balls :(
Could not load [Uncensor Selector] because it has missing dependencies: KSOX
Bepinex √
KKAPI √
But what is KSOX anyway :(
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.