illusionmods / keelplugins Goto Github PK
View Code? Open in Web Editor NEWVarious plugins for Illusion's games
License: GNU General Public License v3.0
Various plugins for Illusion's games
License: GNU General Public License v3.0
when entering POV store the original position, and when you exit pov restore the original position
I really miss LockOnPlugin from HS1 when I use HS2 these days. It'd be great if it could be ported, if possible!
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
KeelPlugins.TitleShortcutsCore.get_StartupArgument () (at :0)
KeelPlugins.TitleShortcuts+d__28.MoveNext () (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <0a7d89e4511e4bdeb215f76ca00fd04e>:0)
Could be a config option, it would make the thing much more intuitive
For example RealPOV.Koikatu , add female POV?
I dunno if this is really a issue but I can't seem to find how to activate altautomode and when I go and look at the plugins it doesn't exsist so I'm just curious on how it works
So, as this is a relatively new feature I can understand why this problem occurs. But with MoreOutfits.dll now being a thing it has a severe incompatibility with CharaStateX, where if you have a character wearing a outfit that is in a coord slot that's been created by MoreOutfits and then sub select a character that does not have that many outfits will grind the entire studio to a halt and end up in a feedback loop where it attempts to repeatedly load data that isn't there.
This can severely negatively impact your entire computer as it'll quickly eat all your ram if you're not fast enough to close it down. I imagine on lower end machines it has a very real risk of freezing their entire computers.
when entering POV automatically turn the camera to face the other character's head
When changing the joint corrections status (on/off) and trying to save the changes arent kept
and default to always off, from what Ive been told they should be able to be changed.
This was checked with the lastest build made on May 2022
Attached are the config file and a outputlog from the session where the attempt was made
LockOnPlugin will not display status messages when loading the maker for the first time; after closing and opening the maker again the status messages will show but the keyboard shortcuts don't work. Closing and reopening the game multiple times fixes the issue sometimes. Other times the plugin will randomly start working again.
This only happens in the maker. No issues in Free H.
KKS-HF Patch 1.8.
When clicking Load Scene Param, all settings will load except for Shade 2 which stays at its old value.
If this is the wrong place to report this bug then please suggest where to report it, because this one really bothers me. I like to press Load Scene Param on scenes made by other people, but this bug means things never look as they should.
I hope to add the ability to modify the camera position for first-person view, such as making changes to the camera's XYZ coordinates. For reference, I am looking at the KK_PovX or HS2_PovX plugins written by FairBear. FairBear's PovX plugin provides support for settings related to the first-person view camera, which is quite convenient and offers a comfortable field of view.
If manually setting xyz is too cumbersome, you can use the Pov function of the ksPlug plugin created by Katarsys. By holding down the right mouse button and dragging, the camera can be moved along the xy-axis. When holding down the middle mouse button and dragging, the camera can be moved along the z-axis. Additionally, zooming in and out of the field of view can be done by scrolling the middle mouse button. The camera movements and zooming can all be controlled with a single mouse.
I also hope to expand the "Hide Head" option to include hiding the head and neck, as the neck slightly obstructs a small portion of the field of view.
refer to ksPlug,
I have no idea how this gitbhub place works. But I did wanna leave a message/request for the mod dev. Honey Select 2 VERY MUCH needs a way to configure a series of preset camera angles during scenes. The user can align their camera, freeze that viewpoint as a camera preset, define a hotkey for it (or just cycle through a list of camera presets already saved), then watch a scene from varying camera viewpoints.
Can this be done?
Also, could use a third-person mode (showing the male character) standing there during dialogues. Just FYI! :)
Hello, I would like to ask if there is known issues where POV does not work in some places. So I downloaded Koikatsu Betterrepacked RX10.1, and I believe RealPOV plugin is in it. And I found out that in some places in story mode like Koikatsu club and Home, the POV function with default key "backspace" doesn't work. I did try the RealPOV function and it works in rooftop, corridor, infirmary, and Japanese style room (some places where I've tried the POV in)
Idk if this is the right error log, but I think it might be it
[Error : Unity Log] NullReferenceException
Stack trace:
bool RealPOV.Koikatu.RealPOV.ApplyRotation(NeckLookControllerVer2)
Please help..
Set vignette to 'off' and saved the parameters.
Restarting studio, vignette is back to 'on';
Using the 'reset' scene button also reverts it back to 'on'.
Using the load parameters button does set vignette to 'off' now, and of course whatever setting it's on and saved with a scene, on scene load it works correctly. For testing purposes I've also tried the same thing with shadow types, which worked correctly in all cases.
Is this the intended behavior or a possible bug? Game is Koikatsu JP version, DefaultParamEditor.Koikatu plugin v.1.1.2.268
any chance of the plugin being applied to studio?
This plugin causes a problem in game h scene that all of "map specific positions" buttons are appeared in h-positions list regardless of the current selected map.
So in addition to its described features, the TitleShortcuts plugin also has this whole "fast startup" where it skips the "Illusion" voice line at the game startup and makes the game launch slightly faster because of that. However, I'm not a big fan of that and I'd like to have an option for it to be disabled (from what I've seen, there's no such setting).
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