Coder Social home page Coder Social logo

iliakhuzhakhmetov / designpatterns-dart Goto Github PK

View Code? Open in Web Editor NEW
9.0 4.0 1.0 40 KB

A comprehensive collection of design patterns in Dart, providing reusable solutions to common software design problems. Includes detailed explanations, examples, and best practices for structuring and organizing code.

Home Page: https://www.linkedin.com/in/huzhahmetov/

License: MIT License

Dart 100.00%
behavioral-patterns best-practices coding creational-patterns dart dartlang design-patterns programming software-design structural-patterns

designpatterns-dart's Introduction

Design Patterns in Dart

This repository contains implementations of various design patterns in the Dart programming language. These patterns can help you write clean, reusable, and maintainable code. Each pattern is implemented as a separate Dart project, along with a dedicated README.md file explaining the pattern, its key concepts, and usage.

Table of Contents

Creational Patterns

Creational patterns deal with the process of object creation.

Factory Method

The Factory Method pattern provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created. This pattern is useful when the creation process of an object is complex or when the same creation process should be shared among multiple related classes.

Absract Factory

The Abstract Factory pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes. This pattern is useful when you have multiple sets of related objects that you want to create and manage together.

Builder

The Builder pattern separates the construction of a complex object from its representation, allowing the same construction process to create different representations. This pattern is useful when you need to build complex objects with various configurations while maintaining the construction process clean and organized.

Prototype

The Prototype pattern allows the creation of new objects by cloning existing ones, without depending on their concrete classes. This pattern is useful when object creation is expensive or complicated, and you want to reuse existing instances to save resources and time.

Singleton

The Singleton pattern ensures that a class has only one instance and provides a global access point to that instance. This pattern is beneficial when the creation of multiple instances is unnecessary or expensive, and you want to manage resources efficiently by reusing the single instance.

Structural Patterns

Structural patterns are concerned with the composition of classes and objects.

Adapter

The Adapter pattern is a structural design pattern that allows objects with incompatible interfaces to work together. This pattern involves a single class, the adapter, which is responsible for communication between the two different interfaces.

Behavioral Patterns

Behavioral patterns define the ways in which objects interact and communicate with each other.

Contributing

Feel free to contribute by submitting a pull request or opening an issue if you find any problems or have suggestions for improvements.

designpatterns-dart's People

Contributors

iliakhuzhakhmetov avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.