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Godot Wild Jam 48
Finish off top half of tower
Add an arena like top level
Probably something with animationPlayer
Create framework for enemies. Some general classes that award points, decrease enemy health, play visuals on events, moves enemy in a direction of the player.
Add icons in top left corner, which can have timers. Hovering over them activates description info of given buff.
Based on current player and his state machine, try to create walking enemies that will follow the player.
record amount and type of enemies slain
they dont work at all
also music resets between main menu and settings
Add mechanic that when player holds right mouse click he activates the shield
After each wave, pause game and show a window in which we can decide if we want to keep fighting and get insomnia buff stack or if we want to go to sleep and reset our stacks and heal to full and spend your experience points.
reevaluate design
make bullets look better
add VFX
health drops
gold drops (that give glory points)
make them move towards the player once they are close
make health drops drop only when player HP is not maxed
must respawn (off-screen)
must sometimes drop loot
add better graphics
create attack phases
Write down description of how we want the enemies to behave
Use key rebinding scene example from godot example projects
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