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chestreloadedplugin's Issues

Sign.m_textWidget' not found.

Since the latest update, Bepinx has been reporting 'Sign.m_textWidget' not found. So all my signs are set to ...

The only mod I have loaded that affects signs is Chestreloaded so i suspect it is this mod causing the issue

[Error : Unity Log] MissingFieldException: Field 'Sign.m_textWidget' not found.
Stack trace:
PrivilegeManager.CanAccess (PrivilegeManager+Permission permission, System.String platformUser, CanAccessResult canAccessResult) (at <32ba98ea3c8044af9075a9fbec2450e3>:0)
PrivilegeManager.CanViewUserGeneratedContent (System.String user, CanAccessResult canViewUserGeneratedContentResult) (at <32ba98ea3c8044af9075a9fbec2450e3>:0)
ChestReloaded.Hooks.Patches.SignClass.UpdateText (Sign __instance) (at <4f5d4dfe65674deda19f00036fcddd5b>:0)
(wrapper dynamic-method) Sign.DMDSign::UpdateText(Sign)

Conflict?

Getting the following error in my log. Might be an issue with equipment and quickslots mod by RandyKnapp? The chest is the default size (not what is set in config, but otherwise works)

[Message:ChestReloaded.Hooks.Patches.SignClass] Awaken
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ChestReloaded.Hooks.Patches.SignClass.Awake (Sign __instance) (at <4f5d4dfe65674deda19f00036fcddd5b>:0)
(wrapper dynamic-method) Sign.DMD<Sign::Awake>(Sign)
UnityEngine.Object:Instantiate(GameObject)
Player:DMD<Player::SetupPlacementGhost>(Player)
Player:UpdateAvailablePiecesList()
Player:OnInventoryChanged()
Inventory:Changed()
Inventory:DMD<Inventory::AddItem>(Inventory, ItemData)
EquipmentAndQuickSlots.ExtendedInventory:OverrideAddItem(ItemData)
EquipmentAndQuickSlots.Inventory_AddItem2_Patch:Prefix(Inventory, Boolean&, ItemData, Boolean&)
Inventory:DMD<Inventory::AddItem>(Inventory, ItemData)
Humanoid:Pickup(GameObject, Boolean, Boolean)
Player:DMD<Player::AutoPickup>(Player, Single)
Player:DMD<Player::FixedUpdate>(Player)

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