Comments (5)
Adding strikethrough and underlined would be relatively easy, I think. Bold may be achieved by increasing pixel size, tho I'm not sure it will give the desired result.
Fontforge seems to have inbuilt italics generation, tho i'm not sure if that would create the proper result
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Normally, font renderers are able to "bold" and "italic" fonts automatically. But sometimes it can go bad.
Italicizing is quite easy, just slant the grid by let's say 15 degrees. Bold can be done by expanding the lines by small amount. Underline and strikethrough is already automatic, since it's just a simple line.
As far as my research goes, Fontforge can't pack all variants into a single file. So there will be a separate file for italic and bold variant.
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Normally, font renderers are able to "bold" and "italic" fonts automatically. But sometimes it can go bad.
From my testing Alacritty isn't able to do this. Could be a limitation of Alacritty, I can look into that.
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I have tested some ideas and it might work. It's on my fork at branch new-ligatures
. I maybe put a proper PR later.
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As far as I'm concerned, the rendering is already good, but it would be much better if the text were a little more bold.
If anyone has solutions for this, I'd be interested.
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Related Issues (20)
- Display issues in IntelliJ
- Cyrillic `ц` renders higher than it should. HOT 3
- Ligature Broken in Windows HOT 1
- .otf build has some characters with missing holes HOT 1
- Progess bar ligatures HOT 1
- Half pixel issue HOT 1
- Shorten periods? HOT 2
- Add Greek alphabet HOT 1
- Convert font to Minecraft's .png font format to be used as a font ingame HOT 9
- Add polish letters, please
- HTML comment ligature HOT 1
- `#[` ligature HOT 2
- Icons HOT 1
- Any version above 1.4 causes severe aliasing in Windows Terminal and Vscode HOT 2
- Question: which release asset should i use in VS Code on macOS? HOT 2
- TTY compatible format for font HOT 5
- Add font ligatures for ASCII lines
- Add font hinting for Windows rendering
- Ligatures from JetBrains Mono
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