Comments (5)
Thanks for your suggestion! You want to be able to toggle artilleries based on their inventory content right? Not a type of artillery like artillery turrets or artillery wagons? Either way I don't think I will add a second shortcut. Main reason being that it is incredibly expensive to search a whole surface for all artillery.
What might be worth investigating, however, would be introducing a per player runtime setting that would allow you to select only artillery of a certain type or even with a certain inventory content. I'm getting way ahead of myself here but it might even be possible to introduce a only/except functionality with left/right click selection. What are your thoughts on this?
PS: Always happy to hear people enjoy using this mod and even some of the imo more obscure features :)
from shortcuts-ick.
I made some mistake earlier, I thought Artilleries MUST be toogled one by one, while it's possible to mark entire map and toggle them all at once, then turn ON one which I need to fire. but with big selection (big rectangle) using artillery_toggle tool, it's a bit slow
Maybe it's possible to use right-mouse-button with current Artillery-Toggle tool to mark single Artillery, which become untouched - while all other artilleries will be disabled? I don't know how it's working, you wrote its quite expensive so..
I thought iterating over Artilleries can be very fast - as there not many of them ;p I just don't have enough knowledge about scripting for this game
In conclusion:
- maybe current tool can works a bit faster, or intruduce alt-clicking to disable all turrets, except selected one
I not sure if ammo-filter could be much usefull - making feature for one or two persons is just wasted effort?
For now, I can live with current tool, disabling all turrets, then reenable specific one I need
I just wish it can work faster on really huge maps, but thats probably not possible :)
from shortcuts-ick.
Glad you found a way to improve your workflow :)
intruduce alt-clicking to disable all turrets, except selected one
This sounds like a reasonable request. I added this idea to my list of things I might think about in the future.
Making it any faster is not possible. I already configured it to only look for artilleries but if the area get's really big it's still a huge task for the game. Try selecting the whole world with a deconstruction planner, the game will struggle as well. Searching for all artilleries with a script might even be faster in this case, because the game only has to do it once and not every time the selected area changes. However, most of the time people don't want to toggle all artillery at the same time I guess.
from shortcuts-ick.
yeah ability to select just one artillery, while disabling all other ones would be amazing if this is possible to do ^.^
I hope it's not too hard
However, most of the time people don't want to toggle all artillery at the same time I guess.
Thats why, if possible, this should be optional, or using right-mouse-button or .. whatever
Such feature can give the players control over which artillery will fire (like THIS one specific artillery just loaded with atomic or antimatter bullets ;p)
I looking forward to changes, thanks in advance. Cheers :)
from shortcuts-ick.
Hmmm i was away from Factorio longer time, Hope this mod is not abandoned ...
from shortcuts-ick.
Related Issues (8)
- Issue with Krastorio 2 HOT 1
- Hide special tool items from Space Exploration HOT 1
- Invalid PNGs HOT 2
- Toggle Artillery cannon fire always changes the orientation of the artillery train towards the right HOT 2
- do not hide/remove equipment or remote controls by default HOT 1
- add dropdown option for Artillery targeting remote HOT 1
- make shortcuts text more readable in shortcut select menu HOT 2
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from shortcuts-ick.