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  • Broken links in README.md : Sea Block Pack, Explosive Excavation, Landfill Painting
  • Enable pressure fluid tanks setting does have an effect. It controls if the Jax 35 pressure tanks are available.
  • Hid startup settings regarding "Starting resources" from mod "Angel's Refining". DONE modded-factorio/SeaBlock#49
  • Add conversion recipes default has been changed to false. I'm not hiding it as it it may useful to someone if they are adding extra mods. I've logged a bug with Angel's that setting do false only hides the recipes, not the valve itself. modded-factorio/SeaBlock#18
  • Hid startup settings "Enable water ores" and "infinite ores" DONE modded-factorio/SeaBlock#49
  • Burner and fluid powered heat sources setting does have an effect. It controls if the heat sources are available. While more expensive than a fluid boiler, they are more efficient as they have a 12.5% (set by Sea Block) neighbour bonus.
  • Burner power phase DONE modded-factorio/SeaBlock#48
  • Have changed default for Science pack colors update to false. It has an effect if SCT is not enabled. SCT dev said they will make a change to respect the setting. modded-factorio/SeaBlock#36
  • Warehouses and logistic warehouses are dependent on silos and logistic silos. I already see this in my tech tree?
  • Raw gem recipes DONE modded-factorio/SeaBlock#61
  • Technologies (WIP): crushing / smelting DONE modded-factorio/SeaBlock#3
  • Alien artifact recipes DONE modded-factorio/SeaBlock#5
  • Renamed carbon dioxide recipes Remove carbon dioxide from carbon recipe. DONE
  • Items, recipes, entities and technologies got hidden where necessary. Redundant technology unlocks got removed. I'll look into this later.
  • Hid accumulator. Some people do use solar panels + accumulators. Plus they can be useful for wiring to a speaker to detect when you're low on power generation.
  • Hid burner and fluid burning heat sources. As noted earlier, these are the best way of burning fuel.
  • Hid XYZ from GUIs. Do you remember which GUIs? I'd like to check this.

Reordering looks good from your mod screenshots.

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