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Graphics primitives for mobile (android & ios) Kotlin Multiplatform development

Home Page: https://moko.icerock.dev/

License: Apache License 2.0

Kotlin 100.00%
android ios moko kotlin kotlin-multiplatform kotlin-native graphics

moko-graphics's Introduction

moko-graphics
GitHub license Download kotlin-version

Mobile Kotlin graphics

This is a Kotlin Multiplatform library that provides graphics primitives to common code.

Table of Contents

Features

  • Color converting according to the platform-side requirements (argb/rgba);
  • All Kotlin Multiplatform targets support.

Requirements

  • Gradle version 6.8+
  • Android API 16+
  • iOS version 11.0+

Installation

root build.gradle

allprojects {
    repositories {
      mavenCentral()
    }
}

project build.gradle

dependencies {
    commonMainApi("dev.icerock.moko:graphics:0.9.0")
}

Usage

Color

val red = Color(
    red = 0xFF,
    green = 0x00,
    blue = 0x00,
    alpha = 0xFF
)

val rgba: Long = red.rgba
val argb: Long = red.argb // android compatible

Samples

Please see more examples in the sample directory.

Set Up Locally

Contributing

All development (both new features and bug fixes) is performed in the develop branch. This way master always contains the sources of the most recently released version. Please send PRs with bug fixes to the develop branch. Documentation fixes in the markdown files are an exception to this rule. They are updated directly in master.

The develop branch is pushed to master on release.

For more details on contributing please see the contributing guide.

License

Copyright 2019 IceRock MAG Inc.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

moko-graphics's People

Contributors

alex009 avatar alexpogrebnyak avatar anton6tak avatar nrobi144 avatar sham0688 avatar

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moko-graphics's Issues

Support all kotlin targets

This is an important step in bringing support to jvm, js and other possible targets in moko-resources

Color palette with material colors

It would be very convenient to have a set of colors from Material Design in this library which would be used in the common code.

Color palette according to https://www.materialui.co/colors

Usage example:
val green = MaterialPalette.LIGHT_GREEN_500

The approximate vision of implementation:

object MaterialPalette {
    ...
    val LIGHT_GREEN_100 = Color (...)
    ...
    val LIGHT_GREEN_900 = Color (...)
    val LIGHT_GREEN_A100 = Color (...)
    ...
}

Trying to make it work on a new project using KMM plugin

Hi !

I try to make this library work on a new project and I can't get my head around it.

On Android and in the multiplatform library it works like a charm but I cannot get toUIColor() method work on iOS in swift.

I made a sample project demonstrating the issue : https://github.com/nverinaud/SampleMokoGraphics.

Could you please help me make it work ?

It seems like the iOS specific code of the library is not exposed in the resulting multiplatform framework.

Thanks !

get color in hexadecimal form

There is an idea to get the color in hexadecimal format.
For example, I need to use it in URL with colorParameter in format "#RRGGBB"

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