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Projects developed in the Computer Graphics course using OpenGL 3.3. It includes basic concepts, mathematical foundations, geometric modeling, image generation with realism, and topics such as animation, curves, and surfaces.

License: MIT License

Makefile 0.02% C 25.46% Objective-C 0.51% C++ 73.58% GLSL 0.35% CMake 0.09%
animation computer-graphics cpp curves image-generation modeling opengl surfaces

inf01047-computer-graphics-fundamentals's Introduction

Hey there, fellow coders! I'm a computer engineering student at UFRGS, currently in my sixth semester, with a knack for solving complex problems using creative and adaptable solutions.

My toolbelt includes a diverse range of programming languages such as Assembly, C, C++, Java, Python, and VHDL, but I'm particularly passionate about crafting slick interfaces using Tkinter and TCL.

I really enjoy working on projects that are game-oriented and bring a fun and humorous twist to problem-solving. I'm always up for a challenge, and my projects are known for being both versatile and detail-oriented. Looking forward to collaborating with all of you on some truly innovative projects!

iakee

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