Unreal Project for Network Physic Synchronization Sample.
This project is in progress. This project use git-lfs to store binary file such .uasset etc.
This project requires modified Unreal Engine Source Code with following feature.
- Physic need to be fixed steps not semi-fixed step.
- FPhysScene::OnPhysScenePreTick
- Should only broadcast event if there is physic step in present game frame.
- Only broadcast this event after
FPhysSubstepTask::UpdateTime
. - The original implementation always broadcast event because it's semi-fixed step.