Comments (5)
Could you try with the latest build? If the problem is what I think it is, it should be fixed now.
from noods.
crashes out when you start the first level now
from noods.
dunno if it's that, but
at some point this game begins rendering geometry using uninitialized data, and one of the matrices is garbage
in melonDS that eventually resulted in a polygon with more than 10 vertices, somehow
from noods.
Heh, that sounds like it could be the problem; right now I'm using a fixed-length array for vertices during clipping. I couldn't reproduce the crash on my end, though. Could it be exclusive to the European release of the game?
from noods.
dunno
also, under normal circumstances clipping shouldn't produce more than 10 vertices; dunno how to account for broken cases or how the hardware deals with them tho
from noods.
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from noods.