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Comments (5)

Hydr8gon avatar Hydr8gon commented on September 9, 2024

Could you try with the latest build? If the problem is what I think it is, it should be fixed now.

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benderscruffy avatar benderscruffy commented on September 9, 2024

crashes out when you start the first level now

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Arisotura avatar Arisotura commented on September 9, 2024

dunno if it's that, but

at some point this game begins rendering geometry using uninitialized data, and one of the matrices is garbage

in melonDS that eventually resulted in a polygon with more than 10 vertices, somehow

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Hydr8gon avatar Hydr8gon commented on September 9, 2024

Heh, that sounds like it could be the problem; right now I'm using a fixed-length array for vertices during clipping. I couldn't reproduce the crash on my end, though. Could it be exclusive to the European release of the game?

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Arisotura avatar Arisotura commented on September 9, 2024

dunno

also, under normal circumstances clipping shouldn't produce more than 10 vertices; dunno how to account for broken cases or how the hardware deals with them tho

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