Comments (3)
Thanks for providing the test project, I couldn't have reproduced the issue on my end otherwise.
The bug only happens when using obj files (maybe other formats too?), but not when using gltf2. I'm looking into it but I'm not sure how I'm going to fix that, nor why it even happens to begin with.
from scatter.
Commit 6bfd79b fixes the issue on my side. Let me know if this works properly
You may have to reload the materials once after you upgrade to the new version, (simply click on the scatter node) afterwards it should be ok.
from scatter.
Works beautifully. Thanks. Great job on the addon btw.
from scatter.
Related Issues (20)
- Unable to see then nodes added by the plugin HOT 1
- How to disable orange box displaying scatter shape? HOT 2
- Question: Attatch to moving object? HOT 2
- Cache Issue HOT 4
- How to add NavigationObtacle3D from ScatterItem source scene HOT 1
- Duplicating ProtonScatter node results in a crash. HOT 6
- Game crashes if scatter gets removed while rebuilding HOT 4
- Attempt to call function 'get_icon' in base 'null instance' on a null instance HOT 1
- Proton Scatter dont appear on debug view + crash
- When running the game, some of the Scatter nodes aren't working
- Wrong initial scale on Y
- GODOT 4.3 DEV5 error when project open HOT 4
- Terrain3d and collider mask HOT 1
- Really long load times and lagging HOT 1
- Godot 4.2.1 - On reload of project, all ProtonScatter nodes change to disabled HOT 2
- Modifier to change exported variables value
- Collission CGS meshes HOT 1
- Getting error : Adding 'CollisionShape3D' as child to '' will make owner '' inconsistent. HOT 2
- Ignored parameter "mesh_instance/visibility_range_begin" on asset HOT 6
- Godot 4.3-beta2: "Script export type must be a global class." (modifier_stack.gd, line 15) HOT 2
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from scatter.