Comments (4)
Just wanted to say I run into the same issue. Really like the plugin, just wish this scenario worked as I cannot disable that option for my setup.
from scatter.
#191 addresses part of the issue. The bug will still happen if you have a relax modifier using compute shader running, but I'm not sure why this happens. Any node should be able to manipulate a render device even when outside the scene tree, so I'm still looking into it.
Turns out it wasn't related to the relax modifier in the end. Fix is coming.
from scatter.
Should be fixed, don't hesitate to re-open the issue if you still encounter this problem.
from scatter.
That appears to have fixed it, thank you so much!
from scatter.
Related Issues (20)
- Unable to see then nodes added by the plugin HOT 1
- How to disable orange box displaying scatter shape? HOT 2
- Question: Attatch to moving object? HOT 2
- Cache Issue HOT 4
- How to add NavigationObtacle3D from ScatterItem source scene HOT 1
- Duplicating ProtonScatter node results in a crash. HOT 6
- Attempt to call function 'get_icon' in base 'null instance' on a null instance HOT 1
- Proton Scatter dont appear on debug view + crash
- When running the game, some of the Scatter nodes aren't working
- Wrong initial scale on Y
- GODOT 4.3 DEV5 error when project open HOT 4
- Terrain3d and collider mask HOT 1
- Really long load times and lagging HOT 1
- Godot 4.2.1 - On reload of project, all ProtonScatter nodes change to disabled HOT 2
- Modifier to change exported variables value
- Collission CGS meshes HOT 1
- Getting error : Adding 'CollisionShape3D' as child to '' will make owner '' inconsistent. HOT 2
- Ignored parameter "mesh_instance/visibility_range_begin" on asset HOT 6
- Godot 4.3-beta2: "Script export type must be a global class." (modifier_stack.gd, line 15) HOT 2
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from scatter.