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whistlewindinscryptionmods's Introduction

WhistleWind's Inscryption Mods

Welcome to the Git repository for all my Inscryption mods! Here you'll find the files for every original mod I've ever made for Inscryption, tucked into its own li'l folder.

If you're a mod creator yourself (or looking to be one), feel free to use any of the code that's found here. I try to do a little bit of everything, so you should hopefully find something useful!

WhistleWind Lobotomy Mod

Inspired by KingSlime's mod of the same subject, this mod is my own take on translating the abnormalities of Lobotomy Corporation and Library of Ruina into Inscryption. The cards in this mod are designed to be as faithful to their original counterparts as possible while still being "balanced".

Abnormal Sigils

A library of 52 unique sigils based on the abnormalities from Lobotomy Corporation and Library of Ruina.

New Spell Card Toolkit

This is an updated version of DivisionByZ0rro's original Spell Card Toolkit. This mod seeks to improve upon what was left behind through bug fixes and minor content additions.

Mod Debugging Mod

An internal-use-only mod I use to debug my mods.

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whistlewindinscryptionmods's Issues

Error

[Error : Unity Log] ArgumentNullException: key
Parameter name: Null key
Stack trace:
System.Runtime.CompilerServices.ConditionalWeakTable2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <44afb4564e9347cf99a1865351ea8f4a>:0) System.Runtime.CompilerServices.ConditionalWeakTable2[TKey,TValue].GetValue (TKey key, System.Runtime.CompilerServices.ConditionalWeakTable2+CreateValueCallback[TKey,TValue] createValueCallback) (at <44afb4564e9347cf99a1865351ea8f4a>:0) System.Runtime.CompilerServices.ConditionalWeakTable2[TKey,TValue].GetOrCreateValue (TKey key) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
InscryptionAPI.Card.AbilityManager.GetAbilityExtensionTable (DiskCardGame.AbilityInfo info) (at :0)
InscryptionAPI.Card.AbilityExtensions.GetExtendedProperty (DiskCardGame.AbilityInfo info, System.String propertyName) (at :0)
InscryptionAPI.Card.AbilityExtensions.GetExtendedProperty (DiskCardGame.Ability ability, System.String propertyName) (at :0)
WhistleWind.AbnormalSigils.Core.StatusEffectPatches+<>c.b__0_0 (DiskCardGame.Ability x) (at <7a97906b335a4719a92dffc8fc689b15>:0)
System.Collections.Generic.List1[T].RemoveAll (System.Predicate1[T] match) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
WhistleWind.AbnormalSigils.Core.StatusEffectPatches.DontRenderStatusEffectsNormally (System.Collections.Generic.List1[DiskCardGame.Ability]& __result) (at <7a97906b335a4719a92dffc8fc689b15>:0) DiskCardGame.CardAbilityIcons.GetDistinctShownAbilities (DiskCardGame.CardInfo info, System.Collections.Generic.List1[T] mods, System.Collections.Generic.List1[T] hiddenAbilities) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.CardAbilityIcons.UpdateAbilityIcons (DiskCardGame.CardInfo info, System.Collections.Generic.List1[T] mods, DiskCardGame.PlayableCard playableCard, System.Collections.Generic.List1[T] hiddenAbilities) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.CardDisplayer3D.DisplayAbilityIcons (DiskCardGame.CardRenderInfo renderInfo, DiskCardGame.PlayableCard playableCard) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.CardDisplayer3D.DisplayInfo (DiskCardGame.CardRenderInfo renderInfo, DiskCardGame.PlayableCard playableCard) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.CardRenderCamera+<UpdateTextureWhenReady>d__18.MoveNext () (at <4bde92741da1454db82522c215e393a6>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) DiskCardGame.CardRenderCamera:QueueStatsLayerForRender(CardRenderInfo, RenderStatsLayer, PlayableCard, Boolean, Boolean) DiskCardGame.RenderStatsLayer:RenderCard(CardRenderInfo) DiskCardGame.Card:RenderCard() DiskCardGame.Card:SetInfo(CardInfo) DiskCardGame.SelectableCard:Initialize(CardInfo, Action1, Action1, Boolean, Action1)
DiskCardGame.d__13:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
DiskCardGame.SpecialNodeHandler:StartSpecialNodeSequence(SpecialNodeData)
DiskCardGame.d__34:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error : Unity Log] ArgumentNullException: key
Parameter name: Null key
Stack trace:
System.Runtime.CompilerServices.ConditionalWeakTable2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <44afb4564e9347cf99a1865351ea8f4a>:0) System.Runtime.CompilerServices.ConditionalWeakTable2[TKey,TValue].GetValue (TKey key, System.Runtime.CompilerServices.ConditionalWeakTable2+CreateValueCallback[TKey,TValue] createValueCallback) (at <44afb4564e9347cf99a1865351ea8f4a>:0) System.Runtime.CompilerServices.ConditionalWeakTable2[TKey,TValue].GetOrCreateValue (TKey key) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
InscryptionAPI.Card.AbilityManager.GetAbilityExtensionTable (DiskCardGame.AbilityInfo info) (at :0)
InscryptionAPI.Card.AbilityExtensions.GetExtendedProperty (DiskCardGame.AbilityInfo info, System.String propertyName) (at :0)
InscryptionAPI.Card.AbilityExtensions.GetExtendedProperty (DiskCardGame.Ability ability, System.String propertyName) (at :0)
WhistleWind.AbnormalSigils.Core.StatusEffectPatches+<>c.b__0_0 (DiskCardGame.Ability x) (at <7a97906b335a4719a92dffc8fc689b15>:0)
System.Collections.Generic.List1[T].RemoveAll (System.Predicate1[T] match) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
WhistleWind.AbnormalSigils.Core.StatusEffectPatches.DontRenderStatusEffectsNormally (System.Collections.Generic.List1[DiskCardGame.Ability]& __result) (at <7a97906b335a4719a92dffc8fc689b15>:0) DiskCardGame.CardAbilityIcons.GetDistinctShownAbilities (DiskCardGame.CardInfo info, System.Collections.Generic.List1[T] mods, System.Collections.Generic.List1[T] hiddenAbilities) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.CardAbilityIcons.UpdateAbilityIcons (DiskCardGame.CardInfo info, System.Collections.Generic.List1[T] mods, DiskCardGame.PlayableCard playableCard, System.Collections.Generic.List1[T] hiddenAbilities) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.Card.UpdateInteractableIcons () (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.Card.RenderCard () (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.Card.SetInfo (DiskCardGame.CardInfo info) (at <4bde92741da1454db82522c215e393a6>:0) DiskCardGame.SelectableCard.Initialize (DiskCardGame.CardInfo info, System.Action1[T] cardSelected, System.Action1[T] cardFlipped, System.Boolean startFlipped, System.Action1[T] cardInspected) (at <4bde92741da1454db82522c215e393a6>:0)
DiskCardGame.CardSingleChoicesSequencer+d__13.MoveNext () (at <4bde92741da1454db82522c215e393a6>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
DiskCardGame.SpecialNodeHandler:StartSpecialNodeSequence(SpecialNodeData)
DiskCardGame.d__34:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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