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three-effectcomposer's Issues

ES6 Module load method

Is it possible to load this in an ES6 style? I can't see how to pass THREE as an option in this case

Fix for "don't use render texture property"

Hello,

Here is the fix for the warning for everyone who got the package from npm:
three.webglrenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead.

Locate your shaderpass file in your node_modules, and search for this line:
this.uniforms[ this.textureID ].value = readBuffer;

Next, replace that line with this:
this.uniforms[ this.textureID ].value = readBuffer.texture;

As you can see all that is added to this line is .texture to the readBuffer to fix the warning.

How to add a scene to my renderer that is not affected by my EffectComposer ?

Hello,

I'm using the EffectComposy to create a mask on my renderer. It works fine : I have my mask and into it a scene.
Basically I would like to have another scene as a background for my canvas but my new scene doesn't appear and I think it's because I call my whole renderer like this :

var composer = new THREE.EffectComposer(renderer, ...

Do you know what can I do ?
Thank you very much, I think I want to avoid creating a new renderer.

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