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Hugh Kennedy's Projects

png-chunk-text icon png-chunk-text

:scroll: Create or parse a PNG tEXt chunk for storing uncompressed text data in PNG images.

pointer-trap icon pointer-trap

Trap the user's cursor within an element for nicer game controls.

pong icon pong

Multiplayer pong in your terminal, with Node.

post-process icon post-process

A generic GLSL post-processing module for applying super-speedy GPU effects to img/video/canvas elements.

pp-now icon pp-now

Quick setup for single-pass GLSL post-processing with gl-now

preload icon preload

Load images, scripts and CSS with XHR progress events where supported

prototype-emitter icon prototype-emitter

Define EventEmitter listeners on a class instead of each individual instance

quick-tmp icon quick-tmp

Quickly and synchronously retrieve a temporary directory name for you to use

ractive-watch icon ractive-watch

Use Object.observe to set properties on a Ractive model instead of calling .set/.get directly

raf icon raf

requestAnimationFrame polyfill library

range-slider icon range-slider

A simple range slider UI element for use with browserify

ray-3d icon ray-3d

a high-level ray picking helper for 3D intersection

readmetree icon readmetree

readmetree — display all the readme's in your current project (especially those in node_modules/*/* folders!). Great for offline coding

rectangular-prism icon rectangular-prism

Quickly generate an indexed mesh for a rectangular prism, because triangles.

renders icon renders

A local development server for fragment shaders inspired by beefy and GLSL Sandbox. Works out of the box with glslify too.

replace-method icon replace-method

JavaScript post-processing step to replace specific function/method calls with other bits of JavaScript

require-key icon require-key

A browserify transform that inlines required values from JSON files.

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