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dayz-hubmoddingtools's Issues

TODO

  • update docs (setup, filepatching, etc.)
    • add detailed info (run pbo for the first time, etc.)
  • cleanup code
  • move all user configs into one file
  • do not symlink HubModdingTools to P drive
  • symlink whole mpmissions folder (in CopyServerFiles.ps1)
  • validate all settings (paths, mikero tools download paths, etc.)
  • adjust clean logs mechanism (logs from mods)
  • add config file for ps scripts
  • add more examples
  • auto generate file for Workbench (dayz.gproj)
  • move scripts related to server to scripts/Server
  • add script for mounting P Drive
  • add DayZ-Utilities as submodule (https://github.com/InclementDab/DayZ-Utilities)
  • create some kind of template generator for new server/mod
  • check permissions when running powershell scripts (symlinks)
    • enable developer mode in Windows
    • Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Force
  • move all scripts to one folder
    • add prefixes to scripts (eg. ServerStart, ModBuild, etc.)
  • group all variables that needs to be modified
  • use absolute imports for powershell
  • when running DayZ (from steam) - runs in windowed mode
    • opening workbench also changes dayz resolution
    • make config readonly?
  • GenerateGproj
    • ssln file + handle GAME_DIR, IMAGE_SET, WIDGET_STYLE and SCRIPTS_WORKBENCH
    • custom variables in ConfigUser
  • add scripts to workbench (Scripts/Editor/Plugins/ExampleMod)
  • add GUI for running scripts?
    • close cmd after running gui window?
  • Workbench shortcuts - override existing ones?
  • handle line endings better (vscode settings, editorconfig, gitattributes, etc.)
  • test different location for mod/server and check if something breaks (like put server folder outside HMT)

Bugs

  • filepatching not working when running Start script (alt + 1)
    • run Start script from outside (not from Workbench)
    • check $MyInvocation

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