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firetower 基于golang构建的websocket开发框架 | 推送 | IM | 游戏

Home Page: http://chat.ojbk.io

License: MIT License

Go 85.68% Shell 0.06% HTML 11.81% JavaScript 2.45%
golang websocket push im

firetower's Introduction

firetower logo

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Firetower

firetower是一个用golang开发的分布式推送(IM)服务

完全基于websocket封装,围绕topic进行sub/pub
自身实现订阅管理服务,无需依赖redis
聊天室demo体验地址: http://chat.ojbk.io

可用版本

go get github.com/holdno/[email protected]

构成

基本服务由两点构成

  • topic管理服务

详见示例 example/topicService

该服务主要作为集群环境下唯一的topic管理节点
firetower一定要依赖这个管理节点才能正常工作
大型项目可以将该服务单独部署在一台独立的服务器上,小项目可以同连接层服务一起部署在一台机器上

  • 连接层服务(websocket服务)

详见示例 example/websocketService

websocket服务是用户基于firetower自定义开发的业务逻辑
可以通过firetower提供的回调方法来实现自己的业务逻辑
(web client 在 example/web 下)

架构图

beacontower

接入姿势

package main

import (
    "fmt"
    "github.com/gorilla/websocket"
    "github.com/holdno/firetower/gateway"
    "github.com/holdno/snowFlakeByGo" // 这是一个分布式全局唯一id生成器
    "net/http"
    "strconv"
)

var upgrader = websocket.Upgrader{
    CheckOrigin: func(r *http.Request) bool {
        return true
    },
} 

var GlobalIdWorker *snowFlakeByGo.Worker

func main() {
    GlobalIdWorker, _ = snowFlakeByGo.NewWorker(1)
    // 如果是集群环境  一定一定要给每个服务设置唯一的id
    // 取值范围 1-1024
    gateway.ClusterId = 1
    http.HandleFunc("/ws", Websocket)
    fmt.Println("websocket service start: 0.0.0.0:9999")
    http.ListenAndServe("0.0.0.0:9999", nil)
}

func Websocket(w http.ResponseWriter, r *http.Request) {
    // 做用户身份验证
    ...
    // 验证成功才升级连接
    ws, _ := upgrader.Upgrade(w, r, nil)
    // 生成一个全局唯一的clientid 正常业务下这个clientid应该由前端传入
    id := GlobalIdWorker.GetId()
    tower := gateway.BuildTower(ws, strconv.FormatInt(id, 10)) // 生成一个烽火台
    tower.Run()
}

目前支持的回调方法

  • ReadHandler 收到客户端发送的消息时触发
tower := gateway.BuildTower(ws, strconv.FormatInt(id, 10)) // 创建beacontower实例
tower.SetReadHandler(func(fire *gateway.FireInfo) bool { // 绑定ReadHandler回调方法
    // message.Data 为客户端传来的信息
    // message.Topic 为消息传递的topic
    // 用户可在此做发送验证
    // 判断发送方是否有权限向到达方发送内容
    // 通过 Publish 方法将内容推送到所有订阅 message.Topic 的连接
    tower.Publish(message)
    return true
})
  • ReadTimeoutHandler 客户端websocket请求超时处理(生产速度高于消费速度)
tower.SetReadTimeoutHandler(func(fire *gateway.FireInfo) {
    fmt.Println("read timeout:", fire.Message.Type, fire.Message.Topic, fire.Message.Data)
})
  • BeforeSubscribeHandler 客户端订阅某些topic时触发(这个时候topic还没有订阅,是before subscribe)
tower.SetBeforeSubscribeHandler(func(context *gateway.FireLife, topic []string) bool {
    // 这里用来判断当前用户是否允许订阅该topic
    return true
})
  • SubscribeHandler 客户端完成某些topic的订阅时触发(topic已经被topicService收录并管理)
tower.SetSubscribeHandler(func(context *gateway.FireLife, topic []string) bool {
    // 我们给出的聊天室示例是需要用到这个回调方法
    // 当某个聊天室(topic)有新的订阅者,则需要通知其他已经在聊天室内的成员当前在线人数+1
    for _, v := range topic {
        num := tower.GetConnectNum(v)
        // 继承订阅消息的context
        var pushmsg = gateway.NewFireInfo(tower, context)
        pushmsg.Message.Topic = v
        pushmsg.Message.Data = []byte(fmt.Sprintf("{\"type\":\"onSubscribe\",\"data\":%d}", num))
        tower.Publish(pushmsg)
    }
    return true
})
  • UnSubscribeHandler 客户端取消订阅某些topic完成时触发 (这个回调方法没有设置before方法,目前没有想到什么场景会使用到before unsubscribe,如果有请issue联系)
tower.SetUnSubscribeHandler(func(context *gateway.FireLife, topic []string) bool {
    for _, v := range topic {
        num := tower.GetConnectNum(v)
        var pushmsg = gateway.NewFireInfo(tower, context)
        pushmsg.Message.Topic = v
        pushmsg.Message.Data = []byte(fmt.Sprintf("{\"type\":\"onUnsubscribe\",\"data\":%d}", num))
        tower.Publish(pushmsg)
    }
    return true
})

注意:当客户端断开websocket连接时firetower会将其在线时订阅的所有topic进行退订 会触发UnSubscirbeHandler

TODO

  • 运行时web看板
  • 提供推送相关http及grpc接口

License

MIT

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