Comments (2)
Not sure exactly what mount
implies but appear
can be misleading if objects do not leave view.
from three-elements.
I'm currently using the term "mount" to describe the point at which a ThreeElement is not only connected (in the web components sense), but has also initialized everything its Three.js-specific stuff, which typically happens within a microtask enqueued to be executed after all the elements are finished connecting, so also calling this event "mount" or "mounted" would allow us to continue using that terminology. (Same thing for "remove", which I specifically did not call "unmount" on purpose, because at the point that it is run, the element itself has already been disconnected.)
from three-elements.
Related Issues (20)
- 'getThreeObjectBySelector' only works on light DOM HOT 1
- Custom camera issue HOT 1
- Directive collision HOT 1
- Projected pointer position isn't recalculated when pointer doesn't move
- BaseElement.setAttribute should track super.setAttribute succes/failure
- Generate TypeDoc and deploy it to website HOT 2
- 🐞 "pointerenter" and "pointerleave" should also be triggered on groups containing the raycasted object HOT 1
- Allow setting of "deg(n)" in numerical attributes
- RFC: Where to go with "ontick" and friends? HOT 10
- Set up CI test matrix to test three-elements against different versions of Three.js HOT 2
- Support bracket-less array syntax for "args"
- Convert repository into monorepo HOT 2
- 0.3 Release Checklist
- [core] Support MutationObserver behind a flag HOT 5
- [core] Provide a way to customize which elements get created HOT 1
- [proxy] Improve proxy typings
- [core] Explore how we can integrate shaders and three-elements HOT 1
- [core] When handling click events, make sure a raycast has been performed this frame
- Restructure repository; create "extras" package
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from three-elements.