Comments (5)
Also from my side let me voice my commitment to re-enable this in some fashion in a future (ideally the 0.4) release. Things I want to explore:
- making it opt-in by setting an
observe
attribute (or similar) either onthree-game
or individual elements (or element branches.) - finding out if we can use a single MutationObserver for a full tree (and not just individual elements)
- possibly implementing our own logic that we can configure to not run every frame, but only every n frames.
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I've done some experimenting (see the extremely WIP Draft PR above).
The good news is that it's possible to just have one MutationObserver observing the entire tree of a <three-game>
instance (instead of having one MutationObserver instance per element.)
The bad news is that this doesn't seem to have any noticeable impact on the kind of bad performance we've had with MutationObservers enabled.
Still, as a purely opt-in feature, this is okay, and I will continue to work on it.
from three-elements.
Is there a way to import this version of the library using skypack?
from three-elements.
Trying to place some models in a scene, and it's a little frustrating to have to edit the source and reload each time. 😅
from three-elements.
If nothing else, the parcel setup on codesandbox works very well for this (https://js.new).
from three-elements.
Related Issues (20)
- 'getThreeObjectBySelector' only works on light DOM HOT 1
- Custom camera issue HOT 1
- Directive collision HOT 1
- Projected pointer position isn't recalculated when pointer doesn't move
- BaseElement.setAttribute should track super.setAttribute succes/failure
- Generate TypeDoc and deploy it to website HOT 2
- 🐞 "pointerenter" and "pointerleave" should also be triggered on groups containing the raycasted object HOT 1
- Allow setting of "deg(n)" in numerical attributes
- RFC: Where to go with "ontick" and friends? HOT 10
- Set up CI test matrix to test three-elements against different versions of Three.js HOT 2
- Support bracket-less array syntax for "args"
- Convert repository into monorepo HOT 2
- 0.3 Release Checklist
- [core] Similar to `tick` `late-tick` etc., also offer `mount` and `unmount` (or similar) HOT 2
- [core] Provide a way to customize which elements get created HOT 1
- [proxy] Improve proxy typings
- [core] Explore how we can integrate shaders and three-elements HOT 1
- [core] When handling click events, make sure a raycast has been performed this frame
- Restructure repository; create "extras" package
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