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The Ultimate Solution for Cinematic Toon Rendering in UE5

Home Page: https://mooatoon.com

License: Other

Python 60.19% HTML 3.34% Batchfile 36.47%

mooatoon's Introduction

MooaToon

Mooa (5)

MooaToon是一个旨在彻底解决 UE5 三渲二 痛点的插件, 结合了UE原生的光照特性和强大的材质系统, 释放美术师的潜力.

MooaToon is a plugin that aims to completely solve the shortcomings of UE5 Toon Rendering, combining UE5 built-in Lighting Features with a Powerful Material System to unlock the potential of artists.

Home Page: https://mooatoon.com/

Features

  • Lumen
    • Free to control GI Intensity and Blending
    • Free to control Reflection Intensity
  • Shadow
    • Virtual Shadow Map
    • Ray Tracing Shadow
      • Support for ignoring arbitrary partial Self-Shadow
      • Support for controllable Hair Shadow Width
  • Translucency
    • Forward Shading (Lit Transparent)
    • Dithered Opacity
    • Dithered Translucency Shadow
  • Great flexibility, with the Material Layer you can freely combine and create materials that contain the following features
    • Japanese Animation style, mainly pure color fast, clear light and shadow, often used to restore animation and hand-painted effect
    • American Cartoon style, usually with GI, with a softer shading
    • Customizable Base Color, Shadow Color, Specular Color
    • Customizable Light and Shadow Range, (TODO) support Ramp Map
    • Customizable Highlight Range, support Anisotropic Highlight
    • Kajiya-Kay based Dynamic Stylized Hair Highlighter
    • Per Light Screen Space Depth Test Rimlight
    • Face Shadow based on Spherical Mapped Vertex Normal, Normal Map, or other method
    • Free to create and modify any features you need in the material editor
  • Outline by single Overlay Material
    • Traditional Back Face Outline
    • Screen Space Depth Normal Convolution based Front Face Outline
    • Output Velocity to use with TSR Anti-Aliasing
    • One-Click baking tool for Smooth Normal
    • Houdini sample file for handling normals and vertex colors
  • Cinematic post effect support
    • Correct automatic exposure and manual exposure
    • Globally controlled exposure compensation
    • Globally controlled Saturation, Contrast and other adjustments
    • LookDev tool
  • Misc
    • Morph Targets Normal Intensity

License

https://mooatoon.com/docs/Licence/

References

Name Author Link
VRM4U ruyo https://github.com/ruyo/VRM4U
UnityChan © UTJ/UCL https://unity-chan.com/

mooatoon's People

Contributors

jasonma0012 avatar

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