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UrGUI: easy to create GUI for Unity mods and debug

License: MIT License

C# 100.00%
unity unity-imgui unity3d unity-extension unity3d-plugin modding modding-tools unity-modding unity-mods

urgui's Introduction

UrGUI

License: MIT GitHub issues Workflow Badge CodeFactor

UrGUI: easy to use library to create simple UI/GUI in Unity using bult-in IMGUI system

The main focus of this project is to create an easy-to-use library for Unity, primarily used for modding and debugging purposes. By using Unity's built-in IMGUI system you can be sure this library will work with almost any version of Unity


usage-sample1


Getting Started

  1. Get UrGUI.dll
    • Download built assembly from Release page
    • Download source code and build it yourself

MelonLoader

  1. put UrGUI.dll in /UserLibs/

Usage

Quickstart

a simple menu with label and button

usage-sample1

using UrGUI.GUIWindow;

private GUIWindow window;

private void Start()
{
    window = GUIWindow.Begin("Quickstart");
    window.Label("Lorem ipsum");
    window.Button("Press me!", () => print("Button has been pressed!"));
}

private void OnGUI()
{
    window.Draw();
}
I want to set my own position and size!

(x, y, width, height)

window = GUIWindow.Begin("Custom size!", startX: 50, 50, 200, 600);

More Examples


Controls


Label

label_showcase
window.Label("Lorem ipsum dolor sit amet");



Button

button_showcase
window.Button("Press me!", () => print("Button has been pressed!"));



Slider

slider_showcase
window.Slider("Slider:", (value) => print($"Slider value is now {value}"), 0.69f, 0f, 1f, true);



Toggle

toggle_showcase
window.Toggle("Is UrGUI best?", (value) => print($"Toggle value is now {value}"), false);



ColorPicker

colorpicker_showcase
window.ColorPicker("Cube clr:", (clr) => Debug.Log($"Color has been changed to {clr}"), Color.red);



DropDown

dropdown_showcase
var selection = new Dictionary<int, string>();
for (int i = 0; i < 10; i++)
    selection.Add(i, $"Option n.{i}");

window.DropDown("Selection:", (id) => print($"'{id}'. has been selected!"), 0,  selection); 



TextField

textfield_showcase
window.TextField("Name:", (value) => Debug.Log($"TextField has been changed to '{value}'"), "Sample Text");



IntField

intfield_showcase
window.IntField("Age:", (value) => Debug.Log($"FloatField has been changed to '{value}'"), 1234);



FloatField

floatfield_showcase
window.FloatField("X:", (value) => Debug.Log($"FloatField has been changed to '{value}'"), 12.34f);



Decorative


Separator

Horizontal line used to separate controls

window.Separator();



Space

same as empty label

window.Space();


Licensing & Credits:

UrGUI is licensed under the MIT License. See LICENSE for the full License.

Third-party Libraries used as Source Code and/or bundled in Binary Form:

  • Unity Runtime Libraries are part of Unity Software. Their usage is subject to Unity Terms of Service, including Unity Software Additional Terms.

This Repository is not sponsored by, affiliated with or endorsed by Unity Technologies or its affiliates. "Unity" is a trademark or a registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.

Used softwares

urgui's People

Contributors

hirashi3630 avatar

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Watchers

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urgui's Issues

SearchBox

Search field that filters items in scrollview

items can have multiple controls such as labels, buttons, toggles...

Dynamic GUIWindow creation

currently to create a GUIWindow you need to specify starting X/Y position and width/height like so...

var window1 = GUIWindow.Begin("window1's title", 10, 10, 200, 400);

make a dynamic positioning to be able to create a window with only title parameter like so...

var window1 = GUIWindow.Begin("window1's title");

support multiple windows that don't cover each other

Sliding Float/IntField

Ability to drag n slide to change values on Float/IntFields - will be useful in V2/V3 controls

  • RMB to change values manually?

Add option to disable immediate update

ColorPicker, TextField, FloatField
Calls onValueChanged Action as soon as value change
Add option to call this Action only when user loses focus or save button

Add option to cancel ColorPicker

currently ColorPicker control updates every change in real-time (calls Action<Color> method every time value changes)

image

make an option (parameter when creating a control) to update only when saving -> showing cancel button to not save values

Rename GUIWindow and namespaces

Rename GUIWindow + other classes and their confusing namespaces

Unity already has UnityEngine.GUI.Window so it's a little confusing.

dynamic Begin parameters collision

defining only 4 floats without specifying name is now not possible due to the dynamic Begin parameters (06a2274)

window1 = GUIWindow.Begin("Example", 10, 10, 200, 200);

image

reorganizing optional size parameters might be a temporary solution

Method not found: 'UnityEngine.AssetBundle UnityEngine.AssetBundle.LoadFromMemory(Byte[])'

image

[06:06:44.923] [Ko0-Bot] System.MissingMethodException: Method not found: 'UnityEngine.AssetBundle UnityEngine.AssetBundle.LoadFromMemory(Byte[])'.
at UrGUI.GUIWindow.GUIWindow.LoadDefaultSkin()
at UrGUI.GUIWindow.GUIWindow.Ini()
at UrGUI.GUIWindow.GUIWindow.Begin(String windowTitle, Single startX, Single startY, Single startWidth, Single startHeight, Single margin, Single controlHeight, Single controlSpace, Boolean isEnabled, Boolean isDraggable, Boolean dynamicHeight)
at UrGUI.GUIWindow.GUIWindow.Begin(String windowTitle, Single startWidth, Single margin, Single controlHeight, Single controlSpace, Boolean isEnabled, Boolean isDraggable, Boolean dynamicHeight)
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEvent.<>c.b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:44.935] [Ko0-Bot] System.TypeInitializationException: The type initializer for 'UrGUI.GUIWindow.Utils.GUIFormatting' threw an exception.
---> System.MissingMethodException: Method not found: 'Void UnityEngine.GUIStyle..ctor(UnityEngine.GUIStyle)'.
at UrGUI.GUIWindow.Utils.GUIFormatting..cctor()
--- End of inner exception stack trace ---
at UrGUI.GUIWindow.Utils.GUIFormatting.get_StringStyle()
at UrGUI.GUIWindow.Utils.GUIFormatting.GetContentStringSize(String text)
at UrGUI.GUIWindow.GUIWindowControls.WLabel.Draw(Rect r)
at UrGUI.GUIWindow.GUIWindow.Draw()
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEvent.<>c.b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:45.037] [Ko0-Bot] System.TypeInitializationException: The type initializer for 'UrGUI.GUIWindow.Utils.GUIFormatting' threw an exception.
---> System.MissingMethodException: Method not found: 'Void UnityEngine.GUIStyle..ctor(UnityEngine.GUIStyle)'.
at UrGUI.GUIWindow.Utils.GUIFormatting..cctor()
--- End of inner exception stack trace ---
at UrGUI.GUIWindow.Utils.GUIFormatting.get_StringStyle()
at UrGUI.GUIWindow.Utils.GUIFormatting.GetContentStringSize(String text)
at UrGUI.GUIWindow.GUIWindowControls.WLabel.Draw(Rect r)
at UrGUI.GUIWindow.GUIWindow.Draw()
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEvent.<>c.b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:45.038] [Ko0-Bot] System.TypeInitializationException: The type initializer for 'UrGUI.GUIWindow.Utils.GUIFormatting' threw an exception.
---> System.MissingMethodException: Method not found: 'Void UnityEngine.GUIStyle..ctor(UnityEngine.GUIStyle)'.
at UrGUI.GUIWindow.Utils.GUIFormatting..cctor()
--- End of inner exception stack trace ---
at UrGUI.GUIWindow.Utils.GUIFormatting.get_StringStyle()
at UrGUI.GUIWindow.Utils.GUIFormatting.GetContentStringSize(String text)
at UrGUI.GUIWindow.GUIWindowControls.WLabel.Draw(Rect r)
at UrGUI.GUIWindow.GUIWindow.Draw()
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEvent.<>c.b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:45.152] [Ko0-Bot] System.TypeInitializationException: The type initializer for 'UrGUI.GUIWindow.Utils.GUIFormatting' threw an exception.
---> System.MissingMethodException: Method not found: 'Void UnityEngine.GUIStyle..ctor(UnityEngine.GUIStyle)'.
at UrGUI.GUIWindow.Utils.GUIFormatting..cctor()
--- End of inner exception stack trace ---
at UrGUI.GUIWindow.Utils.GUIFormatting.get_StringStyle()
at UrGUI.GUIWindow.Utils.GUIFormatting.GetContentStringSize(String text)
at UrGUI.GUIWindow.GUIWindowControls.WLabel.Draw(Rect r)
at UrGUI.GUIWindow.GUIWindow.Draw()
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:45.153] [Ko0-Bot] System.TypeInitializationException: The type initializer for 'UrGUI.GUIWindow.Utils.GUIFormatting' threw an exception.
---> System.MissingMethodException: Method not found: 'Void UnityEngine.GUIStyle..ctor(UnityEngine.GUIStyle)'.
at UrGUI.GUIWindow.Utils.GUIFormatting..cctor()
--- End of inner exception stack trace ---
at UrGUI.GUIWindow.Utils.GUIFormatting.get_StringStyle()
at UrGUI.GUIWindow.Utils.GUIFormatting.GetContentStringSize(String text)
at UrGUI.GUIWindow.GUIWindowControls.WLabel.Draw(Rect r)
at UrGUI.GUIWindow.GUIWindow.Draw()
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:45.263] [Ko0-Bot] System.TypeInitializationException: The type initializer for 'UrGUI.GUIWindow.Utils.GUIFormatting' threw an exception.
---> System.MissingMethodException: Method not found: 'Void UnityEngine.GUIStyle..ctor(UnityEngine.GUIStyle)'.
at UrGUI.GUIWindow.Utils.GUIFormatting..cctor()
--- End of inner exception stack trace ---
at UrGUI.GUIWindow.Utils.GUIFormatting.get_StringStyle()
at UrGUI.GUIWindow.Utils.GUIFormatting.GetContentStringSize(String text)
at UrGUI.GUIWindow.GUIWindowControls.WLabel.Draw(Rect r)
at UrGUI.GUIWindow.GUIWindow.Draw()
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:45.264] [Ko0-Bot] System.TypeInitializationException: The type initializer for 'UrGUI.GUIWindow.Utils.GUIFormatting' threw an exception.
---> System.MissingMethodException: Method not found: 'Void UnityEngine.GUIStyle..ctor(UnityEngine.GUIStyle)'.
at UrGUI.GUIWindow.Utils.GUIFormatting..cctor()
--- End of inner exception stack trace ---
at UrGUI.GUIWindow.Utils.GUIFormatting.get_StringStyle()
at UrGUI.GUIWindow.Utils.GUIFormatting.GetContentStringSize(String text)
at UrGUI.GUIWindow.GUIWindowControls.WLabel.Draw(Rect r)
at UrGUI.GUIWindow.GUIWindow.Draw()
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:45.331] [Ko0-Bot] System.TypeInitializationException: The type initializer for 'UrGUI.GUIWindow.Utils.GUIFormatting' threw an exception.
---> System.MissingMethodException: Method not found: 'Void UnityEngine.GUIStyle..ctor(UnityEngine.GUIStyle)'.
at UrGUI.GUIWindow.Utils.GUIFormatting..cctor()
--- End of inner exception stack trace ---
at UrGUI.GUIWindow.Utils.GUIFormatting.get_StringStyle()
at UrGUI.GUIWindow.Utils.GUIFormatting.GetContentStringSize(String text)
at UrGUI.GUIWindow.GUIWindowControls.WLabel.Draw(Rect r)
at UrGUI.GUIWindow.GUIWindow.Draw()
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:45.331] [Ko0-Bot] System.TypeInitializationException: The type initializer for 'UrGUI.GUIWindow.Utils.GUIFormatting' threw an exception.
---> System.MissingMethodException: Method not found: 'Void UnityEngine.GUIStyle..ctor(UnityEngine.GUIStyle)'.
at UrGUI.GUIWindow.Utils.GUIFormatting..cctor()
--- End of inner exception stack trace ---
at UrGUI.GUIWindow.Utils.GUIFormatting.get_StringStyle()
at UrGUI.GUIWindow.Utils.GUIFormatting.GetContentStringSize(String text)
at UrGUI.GUIWindow.GUIWindowControls.WLabel.Draw(Rect r)
at UrGUI.GUIWindow.GUIWindow.Draw()
at MelonTest.MainMelon.OnGUI()
at MelonLoader.MelonEventBase1.Invoke(Action1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[06:06:59.159] [UnityExplorer] [UniverseLib] Can't cache type named DragState Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.BaseField1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type) at System.RuntimeType.RuntimeTypeCache.GetEnclosingType() at System.RuntimeType.RuntimeTypeCache.GetNameSpace() at System.RuntimeType.get_Namespace() at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124 [06:07:04.414] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.TypedUxmlAttributeDescription1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type)
at System.RuntimeType.RuntimeTypeCache.GetEnclosingType()
at System.RuntimeType.RuntimeTypeCache.GetNameSpace()
at System.RuntimeType.get_Namespace()
at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124
[06:07:04.418] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.TypedUxmlAttributeDescription1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type) at System.RuntimeType.RuntimeTypeCache.GetEnclosingType() at System.RuntimeType.RuntimeTypeCache.GetNameSpace() at System.RuntimeType.get_Namespace() at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124 [06:07:04.420] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.TypedUxmlAttributeDescription1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type)
at System.RuntimeType.RuntimeTypeCache.GetEnclosingType()
at System.RuntimeType.RuntimeTypeCache.GetNameSpace()
at System.RuntimeType.get_Namespace()
at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124
[06:07:04.438] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.TypedUxmlAttributeDescription1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type) at System.RuntimeType.RuntimeTypeCache.GetEnclosingType() at System.RuntimeType.RuntimeTypeCache.GetNameSpace() at System.RuntimeType.get_Namespace() at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124 [06:07:04.439] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.TypedUxmlAttributeDescription1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type)
at System.RuntimeType.RuntimeTypeCache.GetEnclosingType()
at System.RuntimeType.RuntimeTypeCache.GetNameSpace()
at System.RuntimeType.get_Namespace()
at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124
[06:07:04.440] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.TypedUxmlAttributeDescription1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type) at System.RuntimeType.RuntimeTypeCache.GetEnclosingType() at System.RuntimeType.RuntimeTypeCache.GetNameSpace() at System.RuntimeType.get_Namespace() at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124 [06:07:04.441] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.TypedUxmlAttributeDescription1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type)
at System.RuntimeType.RuntimeTypeCache.GetEnclosingType()
at System.RuntimeType.RuntimeTypeCache.GetNameSpace()
at System.RuntimeType.get_Namespace()
at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124
[06:07:04.441] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.UIR.ShaderInfoStorage1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type) at System.RuntimeType.RuntimeTypeCache.GetEnclosingType() at System.RuntimeType.RuntimeTypeCache.GetNameSpace() at System.RuntimeType.get_Namespace() at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124 [06:07:04.442] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.UIR.ShaderInfoStorage1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type)
at System.RuntimeType.RuntimeTypeCache.GetEnclosingType()
at System.RuntimeType.RuntimeTypeCache.GetNameSpace()
at System.RuntimeType.get_Namespace()
at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124
[06:07:04.442] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.UIR.LinkedPool1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type) at System.RuntimeType.RuntimeTypeCache.GetEnclosingType() at System.RuntimeType.RuntimeTypeCache.GetNameSpace() at System.RuntimeType.get_Namespace() at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124 [06:07:04.443] [UnityExplorer] [UniverseLib] Can't cache type named <>c Error: System.TypeLoadException: Could not load type 'UnityEngine.UIElements.UIR.LinkedPool1' from assembly 'UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.RuntimeTypeHandle.GetDeclaringType(RuntimeType type)
at System.RuntimeType.RuntimeTypeCache.GetEnclosingType()
at System.RuntimeType.RuntimeTypeCache.GetNameSpace()
at System.RuntimeType.get_Namespace()
at UniverseLib.ReflectionUtility.CacheTypes(Assembly asm) in C:\Users\xande\Documents\Documents\Btd6 Mods\Mod Projects\UniverseLib-NewML\src\Reflection\ReflectionUtility.cs:line 124

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