Comments (4)
finally got it working i restarted everything and just made a new project overall, thanks for ur effort to help are u one of the nakama developers? good job with this module it makes everything to do with multiplayer 200 times easier im still impressed with the server storage mechanism, thanks for helping
from nakama-godot-demo.
@izzyaboi Is your Session
var initialized? Have you authenticated the game client before you use the session to open a socket? https://github.com/heroiclabs/nakama-godot#authenticate
from nakama-godot-demo.
@izzyaboi Is your
Session
var initialized? Have you authenticated the game client before you use the session to open a socket? https://github.com/heroiclabs/nakama-godot#authenticate
I think so but i might be wrong you be the judge of that, this is my code and the error code im getting @novabyte
from nakama-godot-demo.
@izzyaboi From your code I can't immediately see why the code does not work but instead of trying to use a global variable for Session
why do you not return it from the authenticate_user function after yield
and pass that in so that it can be used to connect the socket?
from nakama-godot-demo.
Related Issues (20)
- Refactor the GameWorld's code
- Add a PlayerData autoload to store the player's data between scenes. HOT 1
- Rename Connection into Server?
- Changing the character's color ingame freezes the player
- Messages don't appear in the chat
- assert fail HOT 6
- BSOD after enabling Virtualization Mode for Dockers HOT 2
- Error Code 8: HTTPRequest Failed! [Windows 10 Home] HOT 9
- Character is not creating/accessing HOT 4
- The created character does not come to the character list. HOT 3
- Docker image and nakama HOT 1
- Help me,i need you very much. HOT 2
- Error Code 5: Can't create char [WINDOWS 10 Home] HOT 4
- Please add a google auth or facebook auth example HOT 3
- Does not seem to work with nakama 3.0 HOT 3
- Testing nakama godot demo with nakama 3.1.2 HOT 6
- 8-way movement HOT 1
- get_child: Index p_index = -1 is out of bounds (data.children.size() = 0). HOT 1
- Typo in ServerConnection.gd
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