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assert fail about nakama-godot-demo HOT 6 CLOSED

heroiclabs avatar heroiclabs commented on June 19, 2024
assert fail

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Comments (6)

NathanLovato avatar NathanLovato commented on June 19, 2024

Thanks for the report. So you can log in, create a character, and enter the game when registering an account, but not when using the login menu?

Also, could you confirm this happens not when clicking on "login", but when double clicking on a character (i.e. when joining the game level) ?

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NathanLovato avatar NathanLovato commented on June 19, 2024

I can't reproduce the issue here unfortunately. Could you also confirm you're using Godot 3.2 stable?

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NathanLovato avatar NathanLovato commented on June 19, 2024

@Razoric480 any idea of where this could come from? The error happens in GameWorld.join_world():

func join_world(
	state_positions: Dictionary,
	state_inputs: Dictionary,
	state_colors: Dictionary,
	state_names: Dictionary
) -> void:
	var user_id := ServerConnection.get_user_id()
	assert(state_positions.has(user_id), "Server did not return valid state")

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Razoric480 avatar Razoric480 commented on June 19, 2024

It really shouldn't. The first thing the server does when a user joins is add them as an entry in the various state tables, so at the very least, they should at least be in the resulting Dictionary as empty but present data (I.E. x and y at 0,0). See world_control.match_join().

@MarwanTredano could you put a breakpoint at the start of join_world and inspect the contents of the state_positions Dictionary? If it's empty or if something looks weird about the entries?

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MarwanTredano avatar MarwanTredano commented on June 19, 2024

it was a Godot version issue, i was still on 3.1 ... Sorry for the inconvenience, its now working :)

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NathanLovato avatar NathanLovato commented on June 19, 2024

Good to know, thanks!

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