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heburngao's Projects

hdrp2020toon2 icon hdrp2020toon2

Edge detection - depth/normals, depth fade, normal map influence

holoshield icon holoshield

Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.

hybridclr icon hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

injectfix icon injectfix

InjectFix is a hot-fix solution library for Unity

meshcutunity icon meshcutunity

Unity scripts for cutting a mesh in two along a plane. Uses a half-edge data-structure.

mirror icon mirror

#1 Open Source Unity Networking Library

mmorpg_demo_tcp_udp icon mmorpg_demo_tcp_udp

Demo of the client(unity c#) and the server (golang) with TCP and UDP, the protocol with Protobuff v2.6.1 for mobile enabled

navmeshrootmotion icon navmeshrootmotion

In this project, you can learn how to create a nav mesh with root motion in Unity 2020.3.13f1.

post-processing-scan icon post-processing-scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

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