heapsio / hide Goto Github PK
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License: BSD 2-Clause "Simplified" License
Heaps IDE
License: BSD 2-Clause "Simplified" License
It would be very nice to be able to add a description to each field. It would be displayed when the mouse is over the field name, and the description could be added or modified by doing a right click.
If there is a /res in current directory (or parent if current is package.nw), should use this directory as start project.
devmacpro:hide varadig$ lix use haxe 4.0.0-rc.5
devmacpro:hide varadig$ haxe hide.hxml
hide/comp/cdb/ModalColumnForm.hx:249: characters 27-33 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Editor.hx:574: characters 42-48 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:24: characters 22-28 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:68: characters 30-36 : Identifier 'Script' is not part of cdb.ColumnKind
/Users/varadig/haxe/haxelib/hscript/2,3,0/hscript/Checker.hx:298: characters 18-19 : Unmatched patterns: CTNamed | CTOpt
hide/comp/ScriptEditor.hx:185: characters 14-19 : Cannot access private field unify
hide/comp/cdb/Cell.hx:250: characters 35-41 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:495: characters 48-54 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:543: characters 35-41 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:234: characters 35-41 : Identifier 'Script' is not part of cdb.ColumnKind
hide/Ide.hx:657: characters 39-44 : Too many arguments
hide/comp/cdb/Editor.hx:676: characters 69-78 : cdb.Database has no field moveSheet
hide/comp/cdb/Editor.hx:677: characters 70-79 : cdb.Database has no field moveSheet
/Users/varadig/haxe/haxelib/hscript/2,3,0/hscript/Macro.hx:217: characters 15-19 : Null<String> should be Null<haxe.macro.FunctionKind>
/Users/varadig/haxe/haxelib/hscript/2,3,0/hscript/Macro.hx:217: characters 15-19 : For function argument 'kind'
/Users/varadig/haxe/haxelib/hscript/2,3,0/hscript/Macro.hx:208: lines 208-222 : Void should be haxe.macro.ExprDef
/Users/varadig/haxe/haxelib/heaps/1,7,0/hxd/fs/LocalFileSystem.hx:39: characters 24-28 : Class<sys.io.File> has no field read
devmacpro:hide varadig$
Can't compile custom plugin. window 10
Plugin.hx
static var haxelibRoot = sys.io.File.getContent(Sys.getEnv("USERPROFILE")+"/.haxelib");
static var haxelibRoot = sys.io.File.getContent("C:/HaxeToolkit/haxe");
try it and doesn't work.
After installing dependencies, I tried compiling the latest head version ( ad6e2c4 )with
haxe hide.hxml
and got the message
hide/ui/Ide.hx:15: characters 23-35 : Type not found : cdb.Database
( macOS 10.13.4, haxe v 3.4.7, openfl 7.1.2-LU2iAg )
In Northgard cdb for example, Unit.produce is a list with a column of type props. Props can have a field "needLink". If I search "needLink" in this sheet, I have 0 results even if several units have this field.
Currently some 3D resources are cached locally and never disposed, for example in l3d.Polygon.
This could be fixed if HeapsIO/heaps#336 is implemented
Hi,
trying to compile ( haxe hide.hxml ) with haxe 4 preview 4 and latest Heaps.io
there is the following error :
/LocalFileSystem.hx:71: characters 12-28 : Class<sys.io.File> has no field read
Thanks
DomDom
I edited a script file in Hide. After saving the file, the Ctrl + Z doesn't work anymore.
I've finally installed HIDE, but I can't find out what to do with the hide.js file. I've tried creating an index.html and running it, but all I see is a blank screen. How do I run this program?
Various would-be-nice for HIDE-CDB
It would very nice to be able to define a default value for fields in Hide.
Even better if we can get this default value in code, especially for optional fields. It would avoid to duplicate the value and be easier for the designers to understand the value applied when nothing is set in Cdb.
D:\HaxeToolkit\haxe\lib\heaps/1,8,0/hxd/res/Prefab.hx:4: characters 18-37 : Type not found : hrt.prefab.Resource
haxe --version 4.0.5
compile.hxml
-lib hide
-lib heaps
-js hello.js
-main Main
-debug
Already installed HIDE: [0.4.8]
I'm on Win 10 64bit. I tried to run hide.cmd using all the latest haxelib dependencies per the instructions, I built hide.js successfully, but also tried using a zip of the hide repo, as well as from the nightly build windows ZIP. The hide window opens with only a Resources item in the menu bar, a loading indicator and the message I've placed as the title for this bug: hide.view.FileTree:Error: ENOENT: no such file or directory, scandir '/res'.
EDITTED: I do see Project, Database and Layout menus. If I just select "Ok" on the error dialog, I can close the "Resource" tab and can access functionality.
How to use hide any sample des ?i downloaded hide but did not understand how to use timeline fx
Hi!
I'm quite new to Heaps engine as well as in Haxe. I've tried the tutorials on how to start with the game engine. Then I came across on the HIDE application and I'm lost. Is there any tutorial on how to use HIDE application in creating levels or even the basics workflow of it?
As of now, all I can see on the IDE are the grids and a box polygon. even though I'm adding some mesh or terrain, even a camera. I don't see them in the editor. 😞
I hope you can enlighten me on this matter.
Thanks
Opening textures by double clicking them will sometimes cause the texture viewer to not open anymore or throw an error until restarting the editor. This is the error:
Error: Can't remove child item. Unknown content item
Im.items.Stack.removeChild
Im.items.Stack.removeChild
Im.items.Component.close
Im.container.ItemContainer.close
hide.view.Image.close
at
Object.<anonymous>
Im.items.RowOrColumn.emit
Im.items.Stack._propagateEvent
Im.items.Stack.emit
I cloned the repository, cd
ed into it, ran haxelib install hide.hxml
, then ran haxe hide.hxml
.
There is a syntax error: hide/prefab/EditContext.hx:41: characters 35-36 : Unexpected :
. However, based on the repository activity and absence of previous issues about this, other people seem to be able to compile things just fine? The line in question:
hide/hide/prefab/EditContext.hx
Line 41 in 350eed5
haxe -version
: 3.4.7
Fixes
Done Already
Database > View > resources
it will duplicate the ids (not sure why)Quand j'ouvre un fichier de script et que je fais un Ctrl + G pour aller à une ligne donnée, si je clique sur le texte je suis renvoyée en haut du fichier. Il faut que je fasse Ctrl + G puis Entrer pour rester au bon endroit.
Hello,
I'm trying to compile hide editor without any success at the moment.
My haxe compiler version is : Haxe Compiler 4.0.0-preview.5+a22c346aa
I've slighly modified the hxnodejs externs in order to get the buffer implementation right, but still no luck to run hide.hxml.
hide/comp/cdb/Editor.hx:580: characters 42-48 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:24: characters 22-28 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:68: characters 30-36 : Identifier 'Script' is not part of cdb.ColumnKind
C:\Users\Documents\hide\.haxelib\hscript/2,3,0/hscript/Checker.hx:298: characters 18-19 : Unmatched patterns: CTNamed | CTOpt
hide/comp/cdb/Cell.hx:250: characters 35-41 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:490: characters 48-54 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:538: characters 35-41 : Identifier 'Script' is not part of cdb.ColumnKind
hide/comp/cdb/Cell.hx:234: characters 35-41 : Identifier 'Script' is not part of cdb.ColumnKind
hide/Ide.hx:783: characters 4-20 : cdb.Database has no field cleanup
C:\Users\Documents\hide\.haxelib\castle/1,6,1/cdb/Lang.hx:200: characters 62-75 : Warning : This typedef is deprecated in favor of haxe.xml.Access
hide/Renderer.hx:162: characters 3-13 : Unknown identifier : renderPass
hide/Renderer.hx:163: characters 3-13 : Unknown identifier : renderPass
hide/Renderer.hx:164: characters 3-13 : Unknown identifier : renderPass
hide/Renderer.hx:177: characters 3-13 : Unknown identifier : renderPass
hide/Renderer.hx:178: characters 3-13 : Unknown identifier : renderPass
hide/Renderer.hx:179: characters 3-13 : Unknown identifier : renderPass
hide/Renderer.hx:180: characters 3-13 : Unknown identifier : renderPass
C:\Usersr\Documents\hide\.haxelib\domkit/git/domkit/MetaComponent.hx:371: characters 74-87 : Too many arguments
C:\Users\Documents\hide\.haxelib\heaps/1,6,1/h2d/domkit/Object.hx:4: characters 1-8 : Build failure
hide/Ide.hx:5: lines 5-957 : Defined in this class
C:\Users\Documents\hide\.haxelib\heaps/1,6,1/h2d/domkit/BaseComponents.hx:183: character 1 : Build failure
Any idea how to fix that?
More generally, is it possible to maintain a compilation dependency/environement in the readme file until everything get stable (haxe/hide)?
Thanks
Hi! I just read the article about Shiro games technology stack, and saw this screenshot of HIDE:
In it there are nodes with icons (the monster heads), and the colorful polygon shapes, for navigation I guess?
For my game I'm currently just using a textured box for characters on the map, and been looking into adding bounding volumes for logic. I was wondering if support for icons and custom polys are in the editor by default, or if it's a custom thing for Darksburg?
Tried to compile it with haxe hide.hxml
Some blockers :
haxelib castle
version has no Database
. needs git
version
haxelib hxbit
also missing something. needs git
version
But finally when I try to compile with haxe hide.hxml
I'm getting
.../heaps/1,0,0/hxd/fs/LocalFileSystem.hx:86: characters 11-27 : Class<sys.io.File> has no field read
.../hscript/2,1,1/hscript/Macro.hx:56: characters 21-23 : Unmatched patterns: OpIn
.../hscript/2,1,1/hscript/Macro.hx:188: characters 18-72 : Identifier 'EIn' is not part of haxe.macro.ExprDef (Suggestion: EIf)
.../hscript/2,1,1/hscript/Macro.hx:188: characters 18-72 : For function argument 'it'
.../hscript/2,1,1/hscript/Macro.hx:186: lines 186-188 : Void should be haxe.macro.ExprDef
Allow to define an URL in props.json that adds a "View Documentation" in Menu Bar
There is no documentation about how to install HIDE for any platform. I've tried installing through haxelib and manually. Using Haxelib just doesn't run the program at all, and compiling manually gives a huge list of errors:
[william@arch hide]$ haxe hide.hxml /home/william/Haxe/hscript/2,3,0/hscript/Macro.hx:217: characters 15-19 : Null<String> should be Null<haxe.macro.FunctionKind> /home/william/Haxe/hscript/2,3,0/hscript/Macro.hx:217: characters 15-19 : For function argument 'kind' /home/william/Haxe/hscript/2,3,0/hscript/Macro.hx:208: lines 208-222 : Void should be haxe.macro.ExprDef hide/comp/SceneEditor.hx:928: characters 42-51 : h2d.Object has no field getAbsPos hide/comp/SceneEditor.hx:956: characters 8-20 : ({+ y : Float, x : Float, multiply : Unknown<0>, c : Int, b : Int }, h2d.col.Matrix) -> Unknown<1> should be Unknown<0> hrt/shader/Terrain.hx:105: characters 9-14 : Unknown identifier 'ivec3' hrt/shader/Terrain.hx:3: character 1 : Build failure hrt/shader/Terrain.hx:3: character 1 : For function argument 'c' hide/Scene.hx:6: lines 6-197 : Defined in this class hrt/prefab/terrain/Tile.hx:70: characters 10-19 : hrt.shader.Terrain has no field heightMap hrt/prefab/terrain/Tile.hx:632: characters 15-22 : hrt.shader.Terrain has no field CHECKER hrt/prefab/terrain/Tile.hx:632: characters 34-48 : hrt.shader.Terrain has no field weightTextures hrt/prefab/terrain/Tile.hx:632: characters 67-81 : hrt.shader.Terrain has no field weightTextures hrt/prefab/terrain/Tile.hx:635: characters 15-22 : hrt.shader.Terrain has no field CHECKER hrt/prefab/terrain/Tile.hx:635: characters 34-44 : hrt.shader.Terrain has no field COMPLEXITY hrt/prefab/terrain/Tile.hx:636: characters 15-29 : hrt.shader.Terrain has no field albedoTextures hrt/prefab/terrain/Tile.hx:636: characters 48-62 : hrt.shader.Terrain has no field albedoTextures hrt/prefab/terrain/Tile.hx:637: characters 15-29 : hrt.shader.Terrain has no field normalTextures hrt/prefab/terrain/Tile.hx:637: characters 48-62 : hrt.shader.Terrain has no field normalTextures hrt/prefab/terrain/Tile.hx:638: characters 15-26 : hrt.shader.Terrain has no field pbrTextures hrt/prefab/terrain/Tile.hx:638: characters 45-56 : hrt.shader.Terrain has no field pbrTextures hrt/prefab/terrain/Tile.hx:639: characters 15-30 : hrt.shader.Terrain has no field surfaceIndexMap hrt/prefab/terrain/Tile.hx:639: characters 49-64 : hrt.shader.Terrain has no field surfaceIndexMap hrt/prefab/terrain/Tile.hx:581: characters 10-19 : hrt.shader.Terrain has no field SHOW_GRID hrt/prefab/terrain/Tile.hx:582: characters 10-17 : hrt.shader.Terrain has no field CHECKER hrt/prefab/terrain/Tile.hx:583: characters 10-20 : hrt.shader.Terrain has no field COMPLEXITY hrt/prefab/terrain/Tile.hx:584: characters 10-29 : hrt.shader.Terrain has no field VERTEX_DISPLACEMENT hrt/prefab/terrain/Tile.hx:585: characters 10-23 : hrt.shader.Terrain has no field SURFACE_COUNT hrt/prefab/terrain/Tile.hx:586: characters 10-18 : hrt.shader.Terrain has no field PARALLAX hrt/prefab/terrain/Tile.hx:588: characters 10-18 : hrt.shader.Terrain has no field primSize hrt/prefab/terrain/Tile.hx:589: characters 10-18 : hrt.shader.Terrain has no field cellSize hrt/prefab/terrain/Tile.hx:590: characters 34-47 : hrt.shader.Terrain has no field heightMapSize hrt/prefab/terrain/Tile.hx:592: characters 10-24 : hrt.shader.Terrain has no field albedoTextures hrt/prefab/terrain/Tile.hx:593: characters 10-24 : hrt.shader.Terrain has no field normalTextures hrt/prefab/terrain/Tile.hx:594: characters 10-21 : hrt.shader.Terrain has no field pbrTextures hrt/prefab/terrain/Tile.hx:595: characters 10-24 : hrt.shader.Terrain has no field weightTextures hrt/prefab/terrain/Tile.hx:596: characters 10-19 : hrt.shader.Terrain has no field heightMap hrt/prefab/terrain/Tile.hx:597: characters 10-25 : hrt.shader.Terrain has no field surfaceIndexMap hrt/prefab/terrain/Tile.hx:599: characters 10-23 : hrt.shader.Terrain has no field surfaceParams hrt/prefab/terrain/Tile.hx:600: characters 10-29 : hrt.shader.Terrain has no field secondSurfaceParams hrt/prefab/terrain/Tile.hx:601: characters 10-19 : hrt.shader.Terrain has no field tileIndex hrt/prefab/terrain/Tile.hx:602: characters 10-24 : hrt.shader.Terrain has no field parallaxAmount hrt/prefab/terrain/Tile.hx:603: characters 10-17 : hrt.shader.Terrain has no field minStep hrt/prefab/terrain/Tile.hx:604: characters 10-17 : hrt.shader.Terrain has no field maxStep hrt/prefab/terrain/Tile.hx:605: characters 10-29 : hrt.shader.Terrain has no field heightBlendStrength hrt/prefab/terrain/Tile.hx:606: characters 10-24 : hrt.shader.Terrain has no field blendSharpness hide/view/l3d/CameraController2D.hx:184: characters 10-14 : h3d.col.Point has no field lerp hide/view/l3d/Gizmo2D.hx:28: characters 40-55 : Class<hxd.CustomCursor> has no field getNativeCursor hide/view/l3d/Gizmo2D.hx:29: characters 41-56 : Class<hxd.CustomCursor> has no field getNativeCursor hide/view/l3d/Gizmo2D.hx:30: characters 41-56 : Class<hxd.CustomCursor> has no field getNativeCursor hide/view/l3d/Gizmo2D.hx:31: characters 38-53 : Class<hxd.CustomCursor> has no field getNativeCursor hide/comp/SceneEditor.hx:398: characters 20-27 : h3d.scene.CameraController has no field onClick hide/comp/SceneEditor.hx:423: characters 49-56 : h3d.scene.CameraController has no field onClick hrt/prefab/l3d/Environment.hx:69: characters 23-35 : h3d.scene.pbr.Environment has no field getMipLevels hrt/prefab/l3d/Environment.hx:154: characters 23-35 : h3d.scene.pbr.Environment has no field getMipLevels hrt/prefab/l3d/Environment.hx:203: characters 8-18 : h3d.scene.pbr.Environment has no field equiToCube hrt/prefab/l3d/Environment.hx:224: characters 8-17 : h3d.scene.pbr.Environment has no field threshold hrt/prefab/l3d/Environment.hx:225: characters 8-13 : h3d.scene.pbr.Environment has no field scale hrt/prefab/l3d/Environment.hx:229: characters 7-10 : h3d.scene.pbr.Environment has no field rot hrt/prefab/l3d/Environment.hx:232: characters 7-21 : h3d.scene.pbr.Environment has no field createTextures /home/william/Haxe/hscript/2,3,0/hscript/Checker.hx:298: characters 18-19 : Unmatched patterns: CTNamed | CTOpt hide/comp/ScriptEditor.hx:69: characters 14-26 : hscript.Checker has no field removeGlobal hide/comp/ScriptEditor.hx:125: characters 26-113 : { t : hscript.TType, params : Array<hscript.TType>, name : String, isPublic : Bool, complete : Bool, canWrite : Bool } has extra field complete hide/comp/ScriptEditor.hx:125: characters 26-113 : { t : hscript.TType, params : Array<hscript.TType>, name : String, isPublic : Bool, complete : Bool, canWrite : Bool } has extra field canWrite hide/comp/ScriptEditor.hx:125: characters 26-113 : For function argument 'value' hide/comp/ScriptEditor.hx:143: characters 14-24 : hscript.Checker has no field setGlobals (Suggestions: setGlobal, getGlobals) hide/comp/ScriptEditor.hx:148: characters 11-27 : hscript.Checker has no field allowUntypedMeta hide/comp/ScriptEditor.hx:149: characters 11-29 : hscript.Checker has no field allowGlobalsDefine hide/comp/ScriptEditor.hx:205: characters 10-22 : hscript.Parser has no field resumeErrors hide/comp/ScriptEditor.hx:208: characters 37-41 : Too many arguments hide/comp/ScriptEditor.hx:210: characters 16-42 : Module hscript.Checker does not define type Completion hide/comp/ScriptEditor.hx:228: characters 14-19 : Cannot access private field unify hide/comp/ScriptEditor.hx:284: characters 36-37 : Void should be hscript.TType hide/comp/ScriptEditor.hx:284: characters 36-37 : For function argument 't' hide/comp/ScriptEditor.hx:282: characters 8-9 : Variables of type Void are not allowed
If I try to modify a field, it's not applied. But if I try a second time, I can see my change is applied.
It's not permanent : when we reload the project, all changes have been reset.
Important
Editor:
L
shortcutNew...
menu should show each element iconsNew...
menu should allow all prefabs and group by category (todo : create categories - with icons - for prefabs)Terrain:
If some texture takes time to write, we can get a Eof on watchCallback
It's unclear from the README how we can compile or run hide. How do we do this? Are there up-to-date binaries hosted somewhere?
Hello,
I am following the directions from the repository front page on how to install Hide. When I run the command:
haxe hide.hxml
I get the following error:
hrt/prefab/l3d/AdvancedDecal.hx:127: characters 13-23 : h3d.shader.pbr.DecalOverlay has no field AUTO_ALPHA
In order to build with no errors, I have to go into the shader and comment out line 127.
I do have the latest version of Haxe and I did install all the listed libraries. I have tried this on Windows 10 and Mac OS X.
C:\Users\GANAPATI\projects\hide>haxe hide_rt.hxml
hrt/shader/Terrain.hx:99: characters 10-15 : Unknown identifier 'ivec3'
hrt/shader/Terrain.hx:3: character 1 : Build failure
In order to complete CDB integration there is need for:
Currently only javascript plugins can be loaded. However when implementing custom components and such, being able to inject css as well is preferable. Current obvious workaround is to load said css via entry point of plugin, but it's not ideal, since plugin have no clue where it is relative to IDE working directory (well, via Ide.inst.scripts clutch it can, but yeah - clutches).
What I propose:
loadScript
with loadPlugin
method that also capable of loading css files. (Keeping loadScript
for backward compat, just in case)css
.struct PluginDescriptor = {
@:optional var file:String;
@:optional var type:String;
@:optional var js:String;
@:optional var css:String;
};
Where file
and type
can be used as path to specified plugin file and it's type. js
and css
are just file paths that would be loaded with their respective types.
As a result, plugins that are purely css (or js) can be loaded as:
["plugin.css", { css: "plugin.css" }, { file: "plugin.css", type: "css" }]
And when plugin utilizes both, it can be logically joined in a single object: [ { js: "plugin.js", css: "plugin.css" } ]
.
P.S. I already kinda implemented it, so I can just make a PR, but want to discuss it first. I'm doubting the need in file
/type
part for example.
Hello,
I just started using the Haxe language and Heaps framework, it was a quite nice experience using haxelib to get things up and running. However I could not get hide to work, I followed the instructions as in #1 and I get the following error:
hide/prefab/l3d/VolumetricLightmap.hx:134: characters 4-19 : h3d.shader.pbr.SHDisplay has no field strength
hide/prefab/l3d/VolumetricLightmap.hx:157:characters 24-39 : h3d.shader.pbr.SHDisplay has no field strength.
I use Win7 with Intel HD 4000 and have the following libraries installed as listed in haxelib:
castle: [git]
format: [3.4.1]
heaps: 1.4.0 [git]
hide: [git]
hscript: [git]
hx3compat: [1.0.2]
hxbit: [git]
hxnodejs: [git]
also extracted nwjs and dropped into bin under hide.
Thanks!
I am trying to get a simple prefab added to the stage in Heaps, but I am not entirely sure on how to. Is there an automatic way to instantiate the prefab, or do I have to parse the prefab file manually?
It would be so nice to allow the edition of a given property in cdb, but to forbid any changes of this property for some elements. For example, we could allow to modify onlyForClans or notForClans property for units, but forbid to change it for Dragonmen who are only available with the dragon clan
So I found this recently which shows that vscode can run directly from the browser hence it should potentially run in NW.js.
Advantages over monaco would be:
Disavantages would be:
Hi, Following the read me in the Hide repo I have completed the requirements of step one and can write, run, and build a Heap projects, but when I run "haxe hide.hxml" from the root of the Hide repo I get the following output and the hide.js file is not generated:
PS E:\dev\Game\Heaps\tools\hide> haxe .\hide.hxml
E:\dev\HaxeToolkit\haxe\lib\hscript/2,3,0/hscript/Macro.hx:217: characters 15-19 : Null should be Null<haxe.macro.FunctionKind>
E:\dev\HaxeToolkit\haxe\lib\hscript/2,3,0/hscript/Macro.hx:217: characters 15-19 : For function argument 'kind'
E:\dev\HaxeToolkit\haxe\lib\hscript/2,3,0/hscript/Macro.hx:208: lines 208-222 : Void should be haxe.macro.ExprDef
E:\dev\HaxeToolkit\haxe\lib\hscript/2,3,0/hscript/Checker.hx:298: characters 18-19 : Unmatched patterns: CTNamed | CTOpt
hide/comp/ScriptEditor.hx:69: characters 14-26 : hscript.Checker has no field removeGlobal
hide/comp/ScriptEditor.hx:97: characters 56-60 : hscript.TType has no field name
hide/comp/ScriptEditor.hx:97: characters 81-85 : hscript.TType has no field args
hide/comp/ScriptEditor.hx:97: characters 107-111 : hscript.TType has no field args
hide/comp/ScriptEditor.hx:135: characters 26-113 : { t : hscript.TType, params : Array<hscript.TType>, name : String, isPublic : Bool, complete : Bool, canWrite : Bool } has extra field complete
hide/comp/ScriptEditor.hx:135: characters 26-113 : { t : hscript.TType, params : Array<hscript.TType>, name : String, isPublic : Bool, complete : Bool, canWrite : Bool } has extra field canWrite
hide/comp/ScriptEditor.hx:135: characters 26-113 : For function argument 'value'
hide/comp/ScriptEditor.hx:153: characters 14-24 : hscript.Checker has no field setGlobals (Suggestions: setGlobal, getGlobals)
hide/comp/ScriptEditor.hx:158: characters 11-27 : hscript.Checker has no field allowUntypedMeta
hide/comp/ScriptEditor.hx:159: characters 11-29 : hscript.Checker has no field allowGlobalsDefine
hide/comp/ScriptEditor.hx:215: characters 10-22 : hscript.Parser has no field resumeErrors
hide/comp/ScriptEditor.hx:218: characters 37-41 : Too many arguments
hide/comp/ScriptEditor.hx:220: characters 16-42 : Module hscript.Checker does not define type Completion
hide/comp/ScriptEditor.hx:238: characters 14-19 : Cannot access private field unify
hide/comp/ScriptEditor.hx:294: characters 36-37 : Void should be hscript.TType
hide/comp/ScriptEditor.hx:294: characters 36-37 : For function argument 't'
hide/comp/ScriptEditor.hx:292: characters 8-9 : Variables of type Void are not allowed
A declarative, efficient, and flexible JavaScript library for building user interfaces.
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TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.