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Automatically exported from code.google.com/p/crystalmpq
What steps will reproduce the problem?
1.i downloaded CrystalMpq-20110925.1
2.clicked on CrystalMpqExplorer
3.1 second after i have clicked to execute the file i get a error CrystalMpq
has stopped working
What is the expected output? What do you see instead?
nothing
What version of the product are you using? On what operating system?
CrystalMpq-20110925.1
Please provide any additional information below.
I'm using windows 7 64bit platform, and i've use the compatibility down to
Windows 98 and then 95 with the same results. any help would be GREAT.
Original issue reported on code.google.com by [email protected]
on 4 Feb 2013 at 10:39
Currently CrystalMPQ opens MPQ's with FileShare set to Read only.
Would be awesome if we could specifiy which mode to use, this would allow us to
open MPQ's already in use by another process.
Small patch to add a new method with FileShare as an option.
Original issue reported on code.google.com by [email protected]
on 23 Apr 2012 at 5:11
Attachments:
Sorry for bothering you here . I just need to know when are you going to fix
blp issue ?
Original issue reported on code.google.com by [email protected]
on 24 Feb 2011 at 10:58
What is the expected output? What do you see instead?
exected output would be that it load the files in the MPQ, all what I get is an
exception.
What version of the product are you using? On what operating system?
I'm using the latest version and working on a Win7 OS
Please provide any additional information below.
This is the exception what is thrown: The base file of the patch could not be
resolved.
After trying to open the wow-update-base-16309 to read a *.adt
Original issue reported on code.google.com by [email protected]
on 30 Dec 2012 at 10:35
Can you dropin support for tga images used in warcraft3 custom maps?
Thanks in advance.
Original issue reported on code.google.com by [email protected]
on 6 Apr 2012 at 2:11
Hi there, we're using crystalmpq over https://github.com/mooege/mooege and it
works all good.
The only problem is that we're getting highly variant times to parse all that
assets in the mpqs.
Ie, in windows you may get them parsed in 30 secs in your first run but the
next one could just finish in ~10 secs.
Even more, it's taking quite more over mono with osx/linux.
Can it be related to mpq's being locked or similar and crystal-mpq needs to fix
their state?
I didn't had the chance to read the code yet (lacking time here a bit), so
wanted to ask you for any ideas.
Thanks.
Original issue reported on code.google.com by [email protected]
on 3 Nov 2011 at 3:15
What steps will reproduce the problem?
1. try to initialize a file system on a mists of pandaria installation.
What is the expected output? What do you see instead?
Being able to open the archive; Instead there are no archives.
Fixed it, appended a diff. Hopefully, I didn't introduce any regressions... It
seems to work for MoP however. Comments are very sparse.
Original issue reported on code.google.com by [email protected]
on 29 Aug 2012 at 1:00
Attachments:
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