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linked list
struct node {
int entery;
node *next;
};
class list {
private:
struct Node {
int entry;
Node* next;
};
Node head;
Node *tail;
public:
list() {
}
void Firstinsert(Node* head, int a) {
head->entry = a;
head->next = NULL;
}
void newinsert(int a, Node *&head) {
Node *p = new Node;
p->entry = a;
p->next = NULL;
Node *q = head;
while (q != NULL) {
if (q->next == NULL) {
q->next = p;
return;
}
q = q->next;
}
}
bool deletenode(Node *p, Node *&head) {
if (p == NULL) {
cout << "the node you wanna to delet is not found";
return false;
}
if (p == head) {
head = p->next;
delete p;
cout << "we have delete the first node succefully";
return true;
}
Node *q = head;
while (q) {
if (q->next == p) {
q->next = p->next;
delete p;
return true;
}
q = q->next;
}
return false;
}
};
queue
struct node {
int entery;
node *next;
};
class queue {
private:
node *front;
node *last;
int size;
public:
queue() {
front = NULL;
last = NULL;
size = 0;
}
void enqueue(int data) {
node *p = new node;
if (size == 0) {
front = p;
last = p;
}
p->entery = data;
p->next = last->next;
last->next = p;
last = p;
size++;
}
void dequeue() {
node *q;
q = front;
if (size != 0) {
front = q->next;
int num = q->entery;
delete q;
size--;
cout << num << endl;
}
}
void display() {
node *p;
p = front;
for (int i = 1; i <= size; i++) {
cout << p->entery << endl;
p = p->next;
}
cout << endl;
}
};
Stack
struct node {
int entery;
node *next;
};
//////////////////////////////////////////////////////////////////////////////////////////////////////
class stack {
private: int siez;
node *head;
public:
stack() {
siez = 0;
head = NULL;
}
bool isemputy() {
if (siez == 0) return true;
else return false;
}
int resiez() {
return siez;
}
void push(int a) {
node *p = new node;
p->entery = a;
p->next = head;
head = p;
siez++;
}
void pop() {
node *q = new node;
q = head;
head = q->next;
cout << q->entery << endl;
delete q;
siez--;
}
void display() {
node *q = new node;
q = head;
for (int i = 0; i < siez; i++) {
cout << q->entery << " ";
q->next = q->next->next;
}
cout << endl;
}
};
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