Coder Social home page Coder Social logo

haskell-game / bgfx Goto Github PK

View Code? Open in Web Editor NEW
32.0 32.0 1.0 21 KB

Haskell bindings to bgfx, a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

License: BSD 3-Clause "New" or "Revised" License

Haskell 97.23% Nix 2.09% C 0.68%

bgfx's People

Contributors

ocharles avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

Forkers

walseb

bgfx's Issues

Having Trouble Building

I'm having trouble building this package which I presume is a prerequisite for building my application.

My .cabal file:

name:                nativeCodeTree
version:             0.1.0.0
synopsis:           
-- description:         
homepage:            N/A
license:             BSD3
license-file:        LICENSE
author:              Ryan Badour
maintainer:          [email protected]
-- copyright:           
category:            Development
build-type:          Simple
extra-source-files:  ChangeLog.md
cabal-version:       >=1.10

executable nativeCodeTree
  main-is:             Main.hs
  -- other-modules:       
  other-extensions:    ForeignFunctionInterface, ImplicitParams, OverloadedStrings, PatternSynonyms, ScopedTypeVariables
  build-depends:       base >=4.9 && <4.10, bytestring >=0.10 && <0.11, bgfx
  hs-source-dirs:      src
  build-tools:         hsc2hs
  default-language:    Haskell2010

I have the haskell-game/bgfx repo added a git submodule and located in a folder called bgfx at root of my project (next to my .cabal file).

I could not get my project to build with bgfx listed as a dep. so I thought I had to first build the bgfx code. Is that not how this works?

When I tried to build the haskell/bgfx code it said it couldn't find the pkg-config gl package. Any idea how I can get past that?

I'm probably misunderstanding something fundamental so I'd appreciate some guidance.

Questions

Hi! Thanks for making this package! I'm trying to get this up and running right now, but I'm wondering, why was this abandoned? Were there some wall you hit or was it simply due to lack of time?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.