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License: BSD 3-Clause "New" or "Revised" License

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dijkstra-s-shortest-path-algorithm's Introduction

Dijkstra's Shortest Path Algorithm

AIM

To develop a code to find the shortest route from the source to the destination point using Dijkstra's shortest path algorithm.

THEORY

Dijkstra's Algorithm finds the shortest path between a given node (which is called the "source node") and all other nodes in a graph. This algorithm uses the weights of the edges to find the path that minimizes the total distance (weight) between the source node and all other nodes.

DESIGN STEPS

STEP 1:

Identify a location in the google map:

STEP 2:

Select a specific number of nodes with distance

STEP 3:

Import required packages.

STEP 4:

Include each node and its distance separately in the dictionary data structure.

STEP 5:

End of program.

ROUTE MAP

Example map

image

PROGRAM

Developed by

Register Number: 212220230022

Name: Harshini M

%matplotlib inline
import matplotlib.pyplot as plt
import random
import math
import sys
from collections import defaultdict, deque, Counter
from itertools import combinations
import heapq
class Problem(object):
    """The abstract class for a formal problem. A new domain subclasses this,
    overriding `actions` and `results`, and perhaps other methods.
    The default heuristic is 0 and the default action cost is 1 for all states.
    When yiou create an instance of a subclass, specify `initial`, and `goal` states 
    (or give an `is_goal` method) and perhaps other keyword args for the subclass."""

    def __init__(self, initial=None, goal=None, **kwds): 
        self.__dict__.update(initial=initial, goal=goal, **kwds) 
        
    def actions(self, state):        
        raise NotImplementedError
    def result(self, state, action): 
        raise NotImplementedError
    def is_goal(self, state):        
        return state == self.goal
    def action_cost(self, s, a, s1): 
        return 1
    
    def __str__(self):
        return '{0}({1}, {2})'.format(
            type(self).__name__, self.initial, self.goal)
class Node:
    "A Node in a search tree."
    def __init__(self, state, parent=None, action=None, path_cost=0):
        self.__dict__.update(state=state, parent=parent, action=action, path_cost=path_cost)

    def __str__(self): 
        return '<{0}>'.format(self.state)
    def __len__(self): 
        return 0 if self.parent is None else (1 + len(self.parent))
    def __lt__(self, other): 
        return self.path_cost < other.path_cost
failure = Node('failure', path_cost=math.inf) # Indicates an algorithm couldn't find a solution.
cutoff  = Node('cutoff',  path_cost=math.inf) # Indicates iterative deepening search was cut off.
def expand(problem, node):
    "Expand a node, generating the children nodes."
    s = node.state
    for action in problem.actions(s):
        s1 = problem.result(s, action)
        cost = node.path_cost + problem.action_cost(s, action, s1)
        yield Node(s1, node, action, cost)
        

def path_actions(node):
    "The sequence of actions to get to this node."
    if node.parent is None:
        return []  
    return path_actions(node.parent) + [node.action]


def path_states(node):
    "The sequence of states to get to this node."
    if node in (cutoff, failure, None): 
        return []
    return path_states(node.parent) + [node.state]
    
class PriorityQueue:
    """A queue in which the item with minimum f(item) is always popped first."""

    def __init__(self, items=(), key=lambda x: x): 
        self.key = key
        self.items = [] # a heap of (score, item) pairs
        for item in items:
            self.add(item)
         
    def add(self, item):
        """Add item to the queuez."""
        pair = (self.key(item), item)
        heapq.heappush(self.items, pair)

    def pop(self):
        """Pop and return the item with min f(item) value."""
        return heapq.heappop(self.items)[1]
    
    def top(self): return self.items[0][1]

    def __len__(self): return len(self.items)
    
def best_first_search(problem, f):
    "Search nodes with minimum f(node) value first."
    node = Node(problem.initial)
    frontier = PriorityQueue([node], key=f)
    reached = {problem.initial: node}
    while frontier:
        node = frontier.pop()
        if problem.is_goal(node.state):
            return node
        for child in expand(problem,node):
            s = child.state
            if s not in reached or child.path_cost < reached[s].path_cost:
                reached[s] = child
                frontier.add(child)
    return failure

def g(n): 
    return n.path_cost
    cost = 1
    return cost
    
class RouteProblem(Problem):
    """A problem to find a route between locations on a `Map`.
    Create a problem with RouteProblem(start, goal, map=Map(...)}).
    States are the vertexes in the Map graph; actions are destination states."""
    
    def actions(self, state): 
        """The places neighboring `state`."""
        return self.map.neighbors[state]
    
    def result(self, state, action):
        """Go to the `action` place, if the map says that is possible."""
        return action if action in self.map.neighbors[state] else state
    
    def action_cost(self, s, action, s1):
        """The distance (cost) to go from s to s1."""
        return self.map.distances[s, s1]
    
    def h(self, node):
        "Straight-line distance between state and the goal."
        locs = self.map.locations
        return straight_line_distance(locs[node.state], locs[self.goal])
        
class Map:
    """A map of places in a 2D world: a graph with vertexes and links between them. 
    In `Map(links, locations)`, `links` can be either [(v1, v2)...] pairs, 
    or a {(v1, v2): distance...} dict. Optional `locations` can be {v1: (x, y)} 
    If `directed=False` then for every (v1, v2) link, we add a (v2, v1) link."""

    def __init__(self, links, locations=None, directed=False):
        if not hasattr(links, 'items'): # Distances are 1 by default
            links = {link: 1 for link in links}
        if not directed:
            for (v1, v2) in list(links):
                links[v2, v1] = links[v1, v2]
        self.distances = links
        self.neighbors = multimap(links)
        self.locations = locations or defaultdict(lambda: (0, 0))

        
def multimap(pairs) -> dict:
    "Given (key, val) pairs, make a dict of {key: [val,...]}."
    result = defaultdict(list)
    for key, val in pairs:
        result[key].append(val)
    return result
    
 House_nearby_locations = Map(
    {('Avadi', 'Pudur'):  7,('Pudur', 'Kallikupam'):  1,('Kallikupam' , 'Korattur'): 3,('Kallikupam' , 'Kolathur'): 5,('Korattur' , 'Villivakkam'): 3,
     ('Kolathur' , 'Villivakkam'): 2,('Korattur' , 'Mogappair'): 3,('Villivakkam' , 'Ayanavaram'): 3,('Mogappair' , 'Anna Nagar'): 4,('Anna Nagar' , 'Ayanavaram'): 3,
     ('Kolathur' , 'Perambur'): 2,('Perambur' , 'Ayanavaram'): 2,('Mogappair' , 'Koyambedu'): 3,('Koyambedu' , 'Chetpet'): 5,('Ayanavaram' , 'Chetpet'): 3,('Perambur' , 'Vyasarpadi'): 3,
     ('Vyasarpadi' , 'Tondiarpet'): 3,('Tondiarpet' , 'Royapuram'): 2,('Koyambedu' , 'T. Nagar'): 5,('T. Nagar' , 'Alwarpet'): 2,('Alwarpet' , 'Marina Beach'): 4,('Marina Beach' , 'Chetpet'): 5})


r0 = RouteProblem('Pudur', 'Mogappair', map=House_nearby_locations)
r1 = RouteProblem('Avadi', 'Kolathur', map=House_nearby_locations)
r2 = RouteProblem('Anna Nagar', 'T. Nagar', map=House_nearby_locations)
r3 = RouteProblem('Ayanavaram', 'Alwarpet', map=House_nearby_locations)
r4 = RouteProblem('Villivakkam', 'Royapuram', map=House_nearby_locations)

goal_state_path=best_first_search(r4,g)
print("GoalStateWithPath:{0}".format(goal_state_path))
path_states(goal_state_path) 
print("Total Distance={0} Kilometers".format(goal_state_path.path_cost))

OUTPUT:

image

SOLUTION JUSTIFICATION:

Dijkstra’s Algorithm is an algorithm for finding the shortest paths between nodes in a graph. For a given source node in the graph, the algorithm finds the shortest path between that node and every other node.

RESULT:

Thus a code was developed to find the shortest route from the source to the destination point using Dijkstra's shortest path algorithm.

dijkstra-s-shortest-path-algorithm's People

Contributors

harshini1331 avatar obedotto avatar

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