Comments (2)
I was also frustrated with the software used in this project, that's why I converted it to Python and PyTorch and named it creatively DyypHoldem.
It is cross-platform and runs natively on Linux and Windows. Together with a modern GPU it also runs fairly quickly.
It includes the option to play against either manually or let it play against the famous Slumbot. It can certainly be adapted to play against other bots or online, but not sure about any success rates :-) ...
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Thanks! I think I'll try your implementation, should be easier to get things working that fiddling with a Linux subsystem and versioning issues.
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Related Issues (20)
- Unnecessary init checks?
- Warm-up opponent ranges HOT 3
- can i have your model files? HOT 21
- bucket_conversion invalid arguments while running raw_converter.lua HOT 2
- Bug in terminal_equity.set_call_matrix HOT 3
- bad argument #2 to '?'
- Be the Dealer HOT 2
- arguments.lua - Change SB / BB
- Invalid index in scatterAdd at .../HTensorMath.c:495
- "Not our Turn" with protocol demo data HOT 2
- Assertion "indexValue >=0" failed in next_round_value_pre.lua:114 HOT 2
- Setup environment
- main_train does nothing HOT 1
- Multi agents or change the blind structure HOT 1
- main_train does still nothing HOT 4
- Not playing best strategy?
- Have anyone created a docker file?
- Using Lua and tricky torch makes the project quite unfriendly to newbees HOT 1
- Deepholdem.lua Segmentation fault HOT 1
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