Comments (3)
- is correct
- I believe for aggressive approach, it means they flip a coin before reconstructing ranges. If coin is heads, they will feed uniform range as initial state to gadget. If coins is tails they will use previous opp range as initial state to the gadget.
from deepholdem.
From DeepStack article:
Another option is more aggressive and sacrifices the re-solving guarantees when the opponent’s >range estimate is wrong. It forces the opponent with probability b to follow through into the game
with a hand sampled from the estimated opponent range. With probability 1 - b they are given
a uniform random hand and can choose to terminate or follow through.
That means that with probability b they avoid the gadget, doesn't it?
from deepholdem.
Ah I think you're right. I don't understand why it's safe to use do that though when DeepStack is first to act and opponent called a bet on previous street.
I think it should only be used if opponent bet/raised and DeepStack called on previous street. Then DeepStack is first to act on current street.
from deepholdem.
Related Issues (20)
- Unnecessary init checks?
- can i have your model files? HOT 21
- bucket_conversion invalid arguments while running raw_converter.lua HOT 2
- Bug in terminal_equity.set_call_matrix HOT 3
- bad argument #2 to '?'
- Be the Dealer HOT 2
- arguments.lua - Change SB / BB
- Invalid index in scatterAdd at .../HTensorMath.c:495
- "Not our Turn" with protocol demo data HOT 2
- Assertion "indexValue >=0" failed in next_round_value_pre.lua:114 HOT 2
- Setup environment
- main_train does nothing HOT 1
- Multi agents or change the blind structure HOT 1
- main_train does still nothing HOT 4
- Not playing best strategy?
- Have anyone created a docker file?
- Using Lua and tricky torch makes the project quite unfriendly to newbees HOT 1
- What is to be expected from this project? HOT 2
- Deepholdem.lua Segmentation fault HOT 1
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