Comments (2)
All drawables require their .cpp counterpart.
The two main options are:
- build Selba Ward as a (static) library and link to it as you would other libraries,
- copy the files required for only the drawables you want to directly into your project and compile with it.
Remember, each drawable requires its .hpp and .cpp and also Common.hpp.
Some drawables require (or can be extended by using) other files (e.g. Bitmap Text requires Bitmap Font as well).
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Oh, thank you! I included "Line.cpp" and it works!
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Related Issues (20)
- Console Screen - Colour commands don't work properly in printStretchedAt()
- Wiki - Spline doesn't compile with versions of SFML below v2.4 HOT 10
- m_thickness not initialized in Spline class
- NinePatch does not combine its transform with the RenderStates transform HOT 4
- ProgressBar HOT 7
- BitmapText does not check if internal font handle is null HOT 1
- Some missing explicit inclusions and namespaces
- Initialization Order. HOT 10
- Suggestion. sw::Spline -> sw::Polygon. HOT 3
- (ElasticSprite) Texture cut off when perspective interpolation enabled HOT 5
- Spline closes incorrectly with certain corner types HOT 1
- Spline should limit corner point length HOT 1
- Thank you for this I dont know who to contact HOT 2
- The purpose of subdivision in Sprite3D HOT 1
- Unable to make a rotating cube HOT 11
- Ring shape - incorrect size HOT 3
- Question: plans to port to SFML 3? HOT 7
- Remove Old Version of Console Screen HOT 1
- Continuous Integration Error Output HOT 14
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