Comments (7)
Did you add the SelbaWard source files to your Visual Studio project?
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You need to add the SelbaWard source files to your Visual Studio project, so that the compiler knows the implementation.
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Are you compiling Selba Ward as a library and then including that or adding the files directly to your project?
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Closed due to no reply (over 2 months).
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Related Issues (20)
- Console Screen - Colour commands don't work properly in printStretchedAt()
- Wiki - Spline doesn't compile with versions of SFML below v2.4 HOT 10
- m_thickness not initialized in Spline class
- NinePatch does not combine its transform with the RenderStates transform HOT 4
- BitmapText does not check if internal font handle is null HOT 1
- Some missing explicit inclusions and namespaces
- Initialization Order. HOT 10
- Suggestion. sw::Spline -> sw::Polygon. HOT 3
- (ElasticSprite) Texture cut off when perspective interpolation enabled HOT 5
- Spline closes incorrectly with certain corner types HOT 1
- Spline should limit corner point length HOT 1
- Thank you for this I dont know who to contact HOT 2
- Error LNK2019 HOT 2
- The purpose of subdivision in Sprite3D HOT 1
- Unable to make a rotating cube HOT 11
- Ring shape - incorrect size HOT 3
- Question: plans to port to SFML 3? HOT 7
- Remove Old Version of Console Screen HOT 1
- Continuous Integration Error Output HOT 14
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