haodongmo / arc-9 Goto Github PK
View Code? Open in Web Editor NEWThe nineth weapon base for Gmod by Arctic
The nineth weapon base for Gmod by Arctic
Hey there,
The keys are currently not rebindable.
This should be changed (Why is bash E+Enter? Why is changing the firemode bound to E + Zoom?)
Thanks!
It sucks balls
Standard m79 pirate conversion + eft buffer tube and stocks for tests
Also delay for att modes
inspect, firemode and ubgl anims
it shouldn't
also it not removing it
only picture from rt cam without any overlays
test on eft scopes and arc9_thirdperson 1 (or regular gmod camera tool)
Shoot full mag from fiveseven first then try to reload regular hl2 357
Currently not support poseparams and bgs even though they mentioned there
Will be useful for inspect or jams for example
Make it work same way as casings for:
Hey there,
I think it would be really useful if you could customise the hud. I personally really like the holohud addon which looks very awesome thus I don't need the hud that arc9 provides, but on the other hand I want to see some stuff like the firemode and available keybinds.
Do you think that this is feasible?
Thanks!
Test with some eft gun with tactical or variable scope
Hitting iron sight shortly will return original hold type itself,
But hold iron sight much longer, It's won't return base hold type until Hit iron sight button again.
EventTable = {
-- {
-- t = 1, -- in seconds
-- s = "", -- sound to play
-- chan = CHAN_ITEM, -- sound channel
-- e = "", -- effect to emit
-- att = nil, -- on attachment point X
-- mag = 100, -- with magnitude whatever this is
-- ind = 0, -- change bodygroup
-- bg = 0,
-- }
-- },
Comment says to use chan for the sound channel, but in the PlaySoundTable function, it uses c instead. Also the comments for v and p (volume and pitch) are not present even though they can be used in the table.
Hey there,
I find that arc9 and it's content is all over the place. I feel like a lot of features should have global overrides to add support for guns which lack it or don't:
Thanks!
Having lot of guns on ground makes performace bad but if you on big distance from them the perforamce is awful
Also garbage collector makes game stutter a lot (when you on lod distance it tries to unload everything)
put balls mag on standard m16 go forward and press R
can you make it so that you can disable the hud?
Hey there,
I noticed an issue with the burst functionality. Trying to shoot a burst only works every two clicks, the first click is always absorbed and nothing happens.
This only occurs if the fire button is released before the burst has finished firing. It works if you hold fire until the burst is over
Please fix this, since it's important to be able to shoot every click!
Thanks!
(Moving this over from PalindroneV2/ARC-9_MWC#2 since it seems to be a native arc9 feature)
or just even on high framerate when you move fast
I hear zenith breathing in my ears
If someone else (or bot) have gun in hands
Yeah
Need file restructure
Also:
Arccw stops rt render and keeps last captured frame on render target for good performance low fps effect
Arc9 for some reason fills it black and/or keeps adding reticle with shadows
Need casings sounds without gmod physics friction sfx
Also itll be cool to have abillity to set custom effects for casings
LHIK stopping working when you remove active ubgl (maybe set to unactive on unattaching)
https://user-images.githubusercontent.com/95997959/189305866-eabb5f0d-b948-4920-99a1-bffc2f5faf94.mp4
Holstering need to make ubgl inactive
Switching out/to ubgl can be called without delays
Inspect and mode switching anims can be played while having ubgl active
https://user-images.githubusercontent.com/95997959/189307557-d986b8e6-4485-488f-8c09-bd815ad9f1c9.mp4
Hey there,
I just noticed that the console gets spammed with the following error once the all guns have been removed from a player's inventory and an arc9 gun was the last removed one:
[arc9] addons/arc9/lua/weapons/arc9_base/cl_vmposition.lua:107: attempt to call method 'Crouching' (a nil value)
Please fix this!
Thanks!
Hey there,
I noticed another (for me) big performance problem: Holding a gun reduces my fps by ~30, which is a pretty big loss if you are barely hovering at about 80 fps.
Additionally, every shot also causes a pretty large lag spike. A wild, probably wrong, guess is that the muzzle flash light calculation may not be too performant.
Do you have any idea about this? Is this a problem that you aren't facing?
Thanks!
Do not calculate think for sight/bipod/ubgl if weapon dont have them or they not active currently
As soon as I heard this base existed, I immediately thought of things that would've made ArcCW better that could be added to ARC9. So, here are those ideas in a hopefully not awful format.
Varying reload times/animations. Essentially reloads wouldn't always take exactly X seconds or use the same animation every time, but instead vary slightly between times and animations for more realism. This could also allow for training packages (Urban Coalition style) that decrease reload time variance or even some convoluted system that varies reload time less the more you use a weapon. You could even go all the way with this concept and make ADS time and malfunction clear time vary, but that would probably take way too much time to code.
Flat textured sight reticles. Instead of making the reticle of holographic sights snap to the crosshair, make them flat textures on the sight. This is a bit situational, but it would fix a lot of problems with view bobbing mods and other similar mods that affect the viewmodel.
Armour penetration. I always thought that ArcCW penetration was pretty useless because it didn't pierce suit armour (I only play singleplayer though, so I might be wrong on that). Making it so that better penetration can actually pierce through suit armour or even things like JMod armour would be amazing.
Weapon carry limits. By default, GMod lets you carry the equivalent of an entire US Army surplus worth of guns without any consequences. If you could somehow make a carry limit so you can only have so many weapons at a time, it would make gameplay much more realistic.
Just to be clear, I don't expect you to add any of these, but if you did that would be great.
Place gmod camera take arc9 gun turn on thirdperosn and press camera key
[arc-9] addons/arc-9/lua/arc9/client/cl_thirdperson.lua:122: bad argument #1 to '__add' (Angle expected, got nil)
Need to run it on draw or something
Use palindrome ultimate ak for tests
can you add the ability for server owners to change the recoil, spread, damage, etc
Hey there,
Currently the attachments picker seems to load all attachments even when only inspecting the list of folders.
To improve performance and make the attachment experience a bit better, they should only be loaded when actually visible and that async to avoid massive lagspikes.
Thanks!
EDIT: Removed stupid
[arc-9] addons/arc-9/lua/weapons/arc9_base/sh_attach.lua:177: attempt to call method 'GiveAmmo' (a nil value)
Put tars scope to something aim and press C
Fov is magnified, sensivity is bad
Maybe IsFirstTimePreditced() will help?
Hey there,
it seems like the infinite ammo setting is currently not working. All it does is render ammo as infinite in the arc9 hud, but nothing else.
This settings problem seems to affect other settings as well (see #51)
Gonna try to investigate what else doesn't work.
Please fix this!
Thanks!
We have auto select icons but no kill icons please fix
Only soundtable and no anim
Use my fiveseven for tests
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.