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datachannel-unity's Issues

Request: Update project for handling web-assembly

Hello @hanseuljun,

First of all nice job for this wrapper!
I am using it now with standelone builds but I would like to be able to make webGL builds.
I forked you project in order to make it compatible with https://github.com/paullouisageneau/datachannel-wasm .
Sadly I could not make it work.
I would like to be able to use the same code base and build to webGL and standelone plateformes from unity.

If by any chance you have updated this project or have special setup on unity side let me now.

And if you know what should be updated on this wrapper but doesn't have time and/or energy I would be delighted to contribute :).

Thanks again for your work.

DataChannel between 2 different peers

Hi,

I've been trying to implement a connection between two different peers and the creation of a datachannel but I've seen something weird things that I'm not sure if it's bacause something is missing or is a normal behaviour. The problem itself is that, when the RTC connection passes to COMPLETED, the datachannel is opened but closed immediatly without errors.

First of all, I've seen that there is no way to know when a datachannel has been created in a peer connection. Seems like onDataChannel is missing in this binding. Is that the case or it is underneath something that I'm not able to see.

Other usefull thing could be the availability to modify some configurations like rtc::Configuration mtu or even the buffer of the datachannel. Now, the only way to modify it is recompiling each time you want to change some value. So could be usefull to do some public properties and export as well the rtc::Configuration.

Kind regard.

Request: Signaling and expanded code examples

The libdatachannel fits a project I'm working on right now perfectly and I've got a number of C++ clients working together. I'd like to connect Unity3D clients with it and this plugin fits, it's awesome work and builds perfectly. I can see how to use the various APIs once I get everything connected up, but I'm struggling with the signaling and connection implementation and making that initial connection on the Unity3D side.

Is there any chance a more expanded example for using the datachannel-unity plugin will be coming?

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