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License: MIT License
The Legend of Zelda: Breath of the Wild - Class Library
License: MIT License
So, BYAML files are something I was wanting to look into because I'm pretty keen to get on modifying overworld data, and I basically updated Syroot's Nintentools lib with the D2 float node, and parsing to and from XML works fine, I'm not losing any data as far as I can see. But the output byaml files are coming out bigger than the originals with no modification being done to them, and crucially they're not working when I plug them back into BoTW via SDCaffeine after re-compressing them. Have you guys been testing your outputs, and have you been seeing similar behaviour? Re-compressed untouched byaml files (smubins) are also fine, so it's not the re-compression that's the problem.
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