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License: Apache License 2.0
Can u optimize it a bit because every time I finish a song it crash and I’m playing on app, that’s all. Thanks.
Iphone
I can build and run on simulator but can not build and run on real iphone device.
Using Xcode 12.5, Iphone 7, ios 14.7.
This is the error log:
Undefined symbols for architecture arm64:
"OBJC_CLASS$_MTLSamplerDescriptor", referenced from:
objc-class-ref in liblime.a(09027d115c01df8eeac9088e2042c6.o)
"OBJC_CLASS$_MTLTextureDescriptor", referenced from:
objc-class-ref in liblime.a(09027d115c01df8eeac9088e2042c6.o)
"OBJC_CLASS$_MTLRenderPassDescriptor", referenced from:
objc-class-ref in liblime.a(09027d115c01df8eeac9088e2042c6.o)
"OBJC_CLASS$_MTLVertexDescriptor", referenced from:
objc-class-ref in liblime.a(09027d115c01df8eeac9088e2042c6.o)
"OBJC_CLASS$_MTLRenderPipelineDescriptor", referenced from:
objc-class-ref in liblime.a(09027d115c01df8eeac9088e2042c6.o)
"_MTLCreateSystemDefaultDevice", referenced from:
_METAL_CreateRenderer in liblime.a(09027d115c01df8eeac9088e2042c6.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
if possible, since the game is kinda IMPOSSIBLE to play with, an ability to play with ps4/Xbox Controller?.
Currently the controls are kind of uncomfortable.
With the original game you'd put your hands on the A and S keys together w/ the up and right arrows.
How about an option to split the controls to:
You'd still have to use your thumbs to play but at least you can hit 2 notes at once.
Question: where are the controls stored in source code
I think there should be an option for hitbox controlling as the DPad is the only option for players, and it is very hard to control. Thanks!
Add an alternative control scheme for smaller devices or hitting multiple notes at a time. I've designed one below that I think would greatly improve the experience (though maybe the color overlay should only pop up for the note currently being held down to avoid odd colours while not touching the screen).
I was playing and decided to play hard Milf. I press down when it’s my turn and the game crashes instantly.
Xcode wont allow me to build the game and test it in ios sim, if possible give me soluton asap cos i cant play on these stupid controls
How do I open and install the ipa file
I appreciate the work you’ve done on this but the game is pretty much unplayable with touch controls. Could you add gamepad and keyboard controls please? Thanks!
Play week 4, play until the first song finishes, after the car passes the game crashes, this happens to week 3 sometimes as well.
I feel its something similar with the passing car (week 4) and the passing train (week 3) or something similar with the hair animation for the girlfriend (which is not applied in the port).
week 5 does the same thing, it crashes once the first song finishes.
IOS 14.1, iPhone 6s, Checkra1n jailbreak.
can we get the certificate for the ipa if possible? i dont have my computer atm and i found some stuff for installing ipas but i need it to be signed first.
I have checked for dupes, none appear.
IPA installed
The basis of this bug is that the controls do not pop up. the arrow keys do not pop up as well as the A and B buttons, making getting through the main menu impossible. any fixes? because it seems others can access this.
Not yet.
Okay so when I’m installing the ipa, I’m using installonair.com to make this work, But it doesn’t install and the app says it’s waiting, It says that it was unable to install, I tried making a new link, It didn’t work, I tried not touching anything while it was installing, It didn’t work, Maybe because the links I generate don’t make it install, Or I have to do it on a different website to make it work, Please help me so I can install this properly!
Hello, I was wondering how to add audio mods to FunkiniOS, for example M.I.L.F Otamatone remix.
i am wondering what is the reason for this error?
note: Using new build system
note: Planning build
note: Constructing build description
error: Signing for "Funkin" requires a development team. Select a development team in the Signing & Capabilities editor. (in target 'Funkin' from project 'Funkin')
** BUILD FAILED **
warning: OpenGLES is deprecated. Consider migrating to Metal instead. (in target 'Funkin' from project 'Funkin')
Im a little confused, are mods available yet or have they not been added. If they are added can someone help me use them.
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