Comments (1)
That should only stop compilation if you're passing 'warnings as errors' (-Werror) as an argument to Clang/GCC. The compiler is basically telling you that anything other than cdecl is ignored on x64, which is a meaningless and overly pedantic warning IMHO.
You need to provide replacements for certain win32/gdi functions like WindowFromDC, GetClientRect, and most notably SetDIBitsToDevice unless you're really prepared to get in and hack at the internals of this library. There are also a few things you'll need to do in order to port this library to a 64-bit platform - the original author uses 'unsigned int' in place of 'uintptr_t' in at least one place if I recall correctly.
My recommendation would be to use something like SwiftShader or osmesa for software 3D rendering.
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Related Issues (11)
- Screenshots
- dll download?
- 4x4 pixel quads HOT 1
- Implementation of glTexImage2D isn't thread safe HOT 3
- Implement the stencil buffer
- Dropped Fragments
- glClear() must respect the scissor region set by glScissor()
- Weird blending and texturing problems in Serious Sam - The Second Encounter HOT 3
- More permissive license HOT 1
- Source code GPLv2 license version options
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