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reengine's Introduction

reEngine

reEngine

More Projects from the reFamily reRender/reSimulate

About

reEngine is a Open Source Game Engine

Layout

Usage

01. Clone this Repository
02. Compile via Visual Studio (Only Support Windows for Now)
03. Run (as Editor)
04. Prepare and Import Assets
05. Create Classes
06. Create Actors
07. Adjust Actors in Scene
08. Add Tag to Your Actors
09. Create Components
10. Attach Components to Your Actor
11. Save Project then Close the Editor
12. Reload Visual Studio Project
13. Code for Classes and Components' Behavior
14. Edit the Config.h, Switch to Game Mode
15. Compile
16. Run (as Game)
17. You Can Switch Back to Editor Mode to Debug

Editor

Screenshots
Editor UI & Customize Skybox
Editor
Assets Manager
Editor
Add a new Class
Editor
Multiple Shaders
Editor
Tag System
Editor
Quaternion Camera
Editor
Lighting System
Editor
A Complicated Scene
Editor
Render as Line Mode
Editor
About
Editor

Features

  • OpenGL Core Backend
  • C++ Interface
  • Assets Manager
  • Component System
  • Input Event System
  • Quaternion Camera
  • Customize Skybox
  • Multiple Shaders
  • Lighting System
  • Editor by ImGui
  • Tag System

Credits

This Project Depends on the Following Libs

  • Assimp
  • Boost
  • Eigen
  • Glad
  • GLFW
  • GLM
  • ImGui
  • OpenGL Core
  • STB
  • Vulkan

reengine's People

Contributors

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Stargazers

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Watchers

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